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The Overall rating combines a player's overall skill set into one
value. |
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Range reflects how mobile a player is in the field, how skilled at positioning himself in the field for
different hitters, and plays a key role in determining what position the player is capable
of playing. |
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The Glove rating indicates how skilled the player is at fielding
balls. |
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Arm Strength plays a key role in what position a player can
handle. After all, weak arms don't end up on the left side of the infield,
behind the plate or in right field. |
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Arm Accuracy is used in every fielding play that involves a throw. |
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Pitch Calling indicates how well the player handles pitchers
behind the plate. |
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The Durability rating determines how much time off a guy needs
during the course of a season and how quickly he can bounce back between
pitching appearances. |
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Health dictates a player's ability to avoid injury. A rating of
100 indicates a player that is incredibly durable. |
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Speed signals how fast the player is. |
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Patience plays a role in a player's ability to deal with adversity
following demotions, injuries and lack of promotions. |
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Temper reflects how well a player deals with spur-of-the-moment
adversity such as being hit by a pitch or called out on strikes. |
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Makeup is similar to work ethic and plays a key role in a player's
ability to improve and hold off decline. |
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Contact determines how well the player can make contact at the
plate. |
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Power determines how well a player hits the ball and plays the
primary role in slugging percentage. |
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Batting Versus Left-Handed Pitching determines how a batter fares
against lefties, both in terms of making contact and power. |
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Batting Versus Right-Handed Pitching determines how a batter fares
against righties, both in terms of making contact and power. |
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Batting Eye involves plate recognition and dictates a player's
ability to draw the walk, avoid the strike out looking, and taking advantage of
mistake pitches. |
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Base running determines how adept the player is at running the
bases. This includes taking an extra base or holding up, and knowing when and
when not to steal a bag. |
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The Bunt rating is a good indicator of how well the player is at
laying down sacrifice bunts as well as laying down bunt singles. |
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The Push/Pull rating indicates whether the player is a pull hitter
or opposite field hitter. A rating of 0 indicates an extreme pull hitter. |
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Stamina indicates how many pitches a player can make in a
ballgame. |
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Control indicates how successful a pitcher is at locating his
pitches. |
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Effectiveness Versus Left-Handed Batters determines how the
pitcher fares against left-handed hitters. |
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Effectiveness Versus Right-Handed Batters determines how the
pitcher fares against right-handed hitters. |
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Velocity determines how fast the player can throw a pitch. |
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The Groundball/Flyball rating determines a pitcher's ability to
induce a groundball versus a flyball. A rating of 0 would be a pure flyball
pitcher. |
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The Pitch 1 rating determines the skill with which a player can
throw his #1 pitch. |
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The Pitch 2 rating determines the skill with which a player can
throw his #2 pitch. |
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The Pitch 3 rating determines the skill with which a player can
throw his #3 pitch. |
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The Pitch 4 rating determines the skill with which a player can
throw his #4 pitch. |
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The Pitch 5 rating determines the skill with which a player can
throw his #5 pitch. |
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A question mark indicates that your scouting department can't evaluate
the player's projected ratings because the budget has not been set yet or because the
player was not scouted. |