Posted by savoybg on 11/18/2024 9:54:00 AM (view original):
Posted by PBandJ on 11/18/2024 9:21:00 AM (view original):
Posted by berkelon on 11/15/2024 6:45:00 PM (view original):
Hopefully they will focus on the most important issue first: namely, the need to normalize the shooting for the different eras. WIS would be so much more enjoyable if all eras were normalized!
This is definitely the most important thing along with fixing defense and some other things. League size is at best a secondary concern, if not tertiary. Fixing the issues that are endemic in the sim are paramount. These will stop attrition. 15 years ago, leagues would fill in a day or two. OLs may fill at a level of two per day. Now it takes weeks to fill leagues and OLs can take 4-7 days.
Fixing the sim makes smaller leagues moot since marketing the sim will drive users that will stay longer.
You're wrong. There would be WAY more leagues going now if you could have 8 team and 12 team leagues. Most 24 team leagues I have been in have had a few owners with 2 teams. That was the only way to fill them. Only a small segment of owners even know or care about normalization of shooting percentages.
I missed this remark...
Imagine someone ignoring the wisdom of a person who first played here in the 1990's with just a blanket "You're wrong." I usually do not remark on things like this, or let them get under my skin, but since you caught me in a foul mood...away we go.
1. Virtually everyone here says that this is not a significant issue. You continue to tilt against windmills with a level of hubris seen by few. You do not play regularly, and you started this diatribe early on here. Learn to listen to people who understand real issues.
2. This would create a mess of the winner's compensation model and the cost of the leagues. If the price paid stays the same, then the winner compensation goes down significantly. If the price increases to maintain current comp models for winners, then the cost of the league increases in kind. Since the great unknown is what the cost of each league is to run and the fixed costs that exist, a smaller league option would possibly be wreck financially.
3. You think that by increasing supply, then demand will follow, but there is no evidence of that here. I am probably the median age on the site, and I am almost 50. No one is knocking down the door and there is hardly any marketing to support this. The amount of investment that needs to be made in the marketing and architecture to make that happen is not insignificant. Do you think that the heavy users on this site are going to start spending more? Probably not. We are interested in ongoing leagues and very unique and interesting themes. We even eschew certain league because of the person starting the league, or running the draft.
4. Your assumptions are based on just that, assumptions. There is no practical evidence that more people will come. This is the biggest problem every owner has had, and we will see with this owner (although I think there is some promise with the new owner). The abject failure of marketing. We can complain about all kinds of BS, whether it is your BS league size crap, our era normalization ish, or fixing some other garbage, the greatest fix is marketing. No matter what happens there will be churn. Using the marketing dollars to make improvements would be ideal, because even with a perfect site there will be churn due to loss of funds loss of interest, or lack of time. All that has happened over time is that most users leave and there is no one to replace them. The marketing has to be two-fold marketing outside of the site and driving SEO also focused social media ads, and marketing on the site regularly to inform users about changes.
5. When you make your left-handed remark that few users know or care about normalization of shooting percentages is either you lying, being hard-headed, or just stupid. I have heard you lament how you can't use the players of your youth. Baylor is unusable and is a top 20 all-time player for example. Fixing the sim to recognize the unique contributions of legends and being able to contextualize their greatness with current stars is an ideal situation. Go look at the last ODL draft...do you think everyone there is a moron, or do you think era normalization needs repair. I drafted Bill Russell in either the 4th or 5th round. By my count he is the 3rd greatest player ever. Magic goes in the third round or beyond. Anthony Davis goes in the top 10 and Rudy Gobert is a first rounder that goes before Olajuwon. The top 4 of ODL is routinely LeBron, Wilt, Curry, and Giannis. Shooting percentages is the beginning of normalization. There needs to be adjustment for pace to effect TO% and foul rate as well. Repairing defense to not only meet statistical dominance and awards, but also to understand era context is critical.
Once the basketball sim has 100-150 unique users then and only then would it make sense to have variable league size since that gets above the point where the profitability can be maintained above expenses and can generate profitability on it's own!