Posted by uncleal on 3/21/2013 1:19:00 PM (view original):
Posted by biglenr on 3/21/2013 9:30:00 AM (view original):
IMO, fatigue is functioning the same as normal.
Also, IMO, it is now, and has been for quite some time, poorly designed and broken. The penalties for playing a tired player should be severe, and anyone who argues against that is only gaming the system.
Thing is players played tired in real life, and the numbers while fatigued is part of the stats... I don't really have a problem with the way the hitting fatigue model is currently... there are penalties, and they do show up more as you drop below 93, especially defensively...
3 games is still a small sample size...
Pitching, on the other hand... but pitchers are completely different.
I know that players play tired in real life. That is how they get as many PAs/IPs as they did in the first place. Yes, this is built into their stats and may be what separates a good player from an All-Star in real life. However, we look at just thier stats and for WIS purposes, when we see a guy who hits .275 .358 .451 we assume that is his 100% line.
I agree that 4 games is a small sample size in this case, but that owner had to be playing those players fatigued for a while for them to get that point and the results of anything negative is just not there.
I've been playing the game for a long time and I know that pitcher fatigue is completely different from hitters. But why is that OK? A fatigued pitcher, even one in the 90% fatigue area shows negative performance very quickly. Why not hitters?
It seems that the lienar curve needs to kick in sooner than 60%. That is almost 50% more usage than real live PAs since you get the 10% built in for free already. A palyer should be a "shell of their former self" if you try to stretch a player that far beyond their real life PAs and still expect similar performance. But why not at higher fatigue levels? WHy not make 95% 15% worse or whatever the linear amount is.
A player at 99% is already 11% over thier pace for PAs when you count the free 10%. 99% should not be a very big deal as it is close to 100. But I recommend the fatigue aspect play more of a role in affecting hitters offensive and fielding stats more quickly as they drop through the 90s...95% should be much different than 99% for example.
A few years ago, WIS made changes to open leagues to force owners to draft 4,800 PAs. This was because owners were gaming the fatigue system in place. Having hitters perfom well when fatigued exacerbates this problem as there is no incentive to draft backups for rest when your hitter is going to perform nearly as well fatigued.
3/21/2013 2:10 PM (edited)