I’ve long suspected that player ratings work one of two ways:
1, they are static, whole numbers that go up at set times. So if your guy got a bump three days ago to 55 contact, he’ll play like a player whose contact rating is exactly 55. Until he gets a bump to 56, when he’ll play like a 56 contact guy.
2. they are constantly increasing (for prospects at least), and the true rating is a fraction of a whole. So your 55 contact guy might be increasing by .02 or .03 points per game, and 20 games after his last ratings bump, his “true” contact might be like 55.43. His rating will show as 56 if the true number is 55.5 or greater when it’s time for the next update.
If number 1 is the way it really works, it makes sense to get your guys as many bumps as possible in a given season, which means things like promoting at the end, etc. And once the last possible is given, you should rest him to avoid injury.
if number 2 is correct, you want to keep playing him to maximize total fractional increases, even if another bump isn’t coming that year.
I hope this makes sense. It’s kinda hard to explain. Anyway, I was wondering if anyone has evidence for which way it actually works.