Anybody care to tell me why this team is so awful? Topic

Posted by dBKC on 9/25/2024 7:56:00 AM (view original):
Posted by savoybg on 9/25/2024 1:14:00 AM (view original):
Posted by dBKC on 9/21/2024 3:46:00 PM (view original):
I’m tied for the 2nd best record in that league and I’m starting guys who were (in real life) a PG, SG, SF/PF, PF/C, and C.

You have to maximize your salary and not spend extra on things with diminishing gains. We all get to spend the same $, so the best teams will be the ones who spend it most efficiently

The rebounding thing isn’t unrealistic since it uses REB%, not raw RPG. If I have more guys on the floor who rebound well, I’ll grab more rebounds. That’s how it works in real life too.
But you are putting guys from different real life situations on the floor together in the same situation. If they were on the floor together in real life situations all of their rebound percentages would be lower because they all would lose some rebounds to their teammates.

So you're using an unrealistic input of rebounding skill to achieve and unrealistic output of rebounds numbers. The best rebounding team in real life last season averaged 46.7 rebounds per game. The worst rebounding team last season averaged 40.3 rebounds per game. A difference of just 6.4 rebounds per game from the best team to the worst team.

In one of my current leagues the best rebounding team is averaging 57.6 rebounds per game. The worst rebounding team is averaging 43.6 rebounds per game. That's a difference of 14.0 rebounds per game, more than twice what the real life difference is between best and worst.

That's what I am talking about. No way there could be that much difference in a real life situation. Same thing with assists. You take 2 guys who are both real life point guards who lead their real life teams in assists at like 10 per game, and play them together in the same backcourt in the sim. No way they could be in the same real life backcourt and both average 10 assists per game. But in the sim they can.






When you put 5 great rebounders together on the floor, they’ll all take a dip in their rpg/rebound % vs their real life output. But they’ll still outrebound a team that doesn’t have 5 great rebounders. This is also what would happen in real life.
No, it's not. Player's roles change when they are with different players. No team is gonna have 5 guys crashing the boards. If you're a good rebounding guard like Walt Frazier you are not gonna be defensive rebounding near as much as you did on the Knicks when you are playing with Chamberlain, Karl Malone and Elgin Baylor on the front line.

Frazier had a weak rebounding small forward on his team, Bill Bradley, so he helped out a lot on the defensive boards. Oscar Robertson did not rebound the Bucks like he did with the Royals because the Bucks had other big rebounders.

You're taking 5 guys from different real life teams who all had big rebounding responsibilities in real life and sticking them together on the same team. No way those 3 guys would accumulate the same rebound percentages as they did in real life if they were playing on the same team, but the sim treats them as if they would. So while it works in the sim, it would never work like that in real life.

If you took the best offensive rebounders at each position and put them on the same team, they would not all be crashing the boards for offensive rebounds. At least 2 guys have to stay in the backcourt to stop the other team from fast breaking off of a defensive rebound.

9/28/2024 2:26 AM
“No way those 3 guys would accumulate the same rebound percentages as they did in real life if they were playing on the same team”

I don’t know why I need to keep saying this, but they’re NOT accumulating the same rebounding percentages as their real life numbers. If you have good rebounds at SG through C, and you’re deciding between Steve Nash and Magic Johnson as your PG, Magic would grab more rebounds than Nash on this team, just like he would in real life, even if there are other good rebounders on the team; and even if he won’t grab as many as he did irl, he’ll grab more than Nash would in the same scenario. And again, that’s what would happen in real life too, even if they each only had a few opportunities per game due to being guards.

Here’s a season stats page of 91-92 Rodman playing in a league full of good teams with good rebounding.
IRL, he played 82 games. His sim PPG. FG%, and APG are all almost exactly his real life totals. But you’ll notice his RPG in real life was 18.7 and is only 14.7 in the SIM. This is due to having more competition from other good rebounders, among a few other factors. The sim-team he’s on has other good rebounders like Ben Wallace. Does this mean they would be just as good at rebounding if they put a lesser rebounder in instead of Rodman? NO. 14.7 rpg is still great, and more than a lesser replacement could do, even if it’s not the 18.7 he reached irl.

https://www.whatifsports.com/nba-l/profile.asp?pid=8091808
9/28/2024 9:18 AM
My point is if they played together in real life they would never get the rebound percentages that they would need to be able to rebound as well together on the same team in the sim as they do.

So playing them together in the sim they rebound more than they would if they played together in real life, as their inputs are better than what they would be if they played together in real life and THEN also played together in this sim.





9/28/2024 5:22 PM
I mean you could play that same game with anything. 5 good passers or 5 guys with high usage or anything else. Nash/Magic/LeBron/Bird/Jokic as a real life team would all see a dip in their APG numbers…but they’d still have better passing as a team than their opponents. Just like 5 good rebounders in real life or in the sim.
9/28/2024 6:22 PM
Posted by dBKC on 9/28/2024 6:22:00 PM (view original):
I mean you could play that same game with anything. 5 good passers or 5 guys with high usage or anything else. Nash/Magic/LeBron/Bird/Jokic as a real life team would all see a dip in their APG numbers…but they’d still have better passing as a team than their opponents. Just like 5 good rebounders in real life or in the sim.
Better passing, but not as good passing as they can get in the sim.
9/29/2024 2:11 PM
You drafted 21166 minutes, which is way too many. About 19500 minutes would be better.
9/30/2024 6:00 PM
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Anybody care to tell me why this team is so awful? Topic

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