Not Beginner Friendly Topic

This game is not setup to encourage or reward new players to stick around. Never mind the learning curve regarding playbooks and such. The recruiting actually sets up a hard roadblock to new players.

I have an established Div 2 team. When I and other established teams recruit, the top 24 players of each position are almost entirely Undecided. Sometimes $10 will turn them green. Which is why you see some teams needing 10 players end up with 30+ players green.

I just picked up a rebuild div 2 team to try some new things out. Recruiting starts today. I have bad vision, so I don't see the best players. I can live with that. The problem is out of all the top 25 players at each position , 95% of them have 3 sims on them. So no undecided players. I have 6k per scholarship to spend. It's going to take 15k+ to knock off 3 sims for a player. So best case scenario is I fill my roster with 4 low level players and 8 walkon sims.

It should be the opposite. Less talented recruits should be undecided. The top recruits that the best teams can see should not be undecided. They are the recruits that should have 3 sims on them. So yea you can see the best players but they aint free.

I know the next few seasons will be rough. Tougher recruiting than established coaches and I will lose a lot of games by 50+ points. How about a new player? Will he put up with that? Doesn't seem so.

8/29/2024 10:04 AM
I see this also. The difference in this game is that the D1AA top recruits are overlapped with the D1A mid to mediocre recruits. A slight tweak at the D1AA-DII overlap and at the DII-DIII overlap would make upper vision recruiting more challenging at DII and DIII. This would provide the outcome I think you are promoting to the newer players by making the better programs more competition for players.
8/29/2024 4:08 PM
"So best case scenario is I fill my roster with 4 low level players and 8 walkon sims."

I don't think I've ever seen such a bad result. Coaches ARE recruiting better than that. They are filling their rosters without sim signings. Better take a closer look.

"It's going to take 15k+ to knock off 3 sims for a player." Not within your 360 it isn't.

If our concern is for newbies, let's at least be honest with them in these forums.
8/29/2024 9:46 PM
I see where soups is going with this one. To take a long term SIM DII team and build them into something is a process. Your vision is tough the first few seasons and all players have simmy on them to start. Spud is right that if you stay close you can knock off the sims with maybe 5 visits or so. The players you get will let you complete and beat the sims pretty regular after a couple of seasons.

I took Wingate in Stagg six seasons ago. I’m in the same conference and division as soups really strong Carson Newman team. I’m winning 12-13 games a season but still only get a few undecided recruits each season. All the top recruits are undecided and still out of my vision. Getting to that 42 win mark is a massive plus in the recruiting process. Right now I’ve hit a ceiling where without getting those top players I’m not able to compete with the top teams.

I’m probably average at this game and my team is progressing. It’s got to be tough for someone who is new and doesn’t really understand how this game works. I’m six months invested with this team and can see us getting better but a newbie may only look at the record.
8/30/2024 12:02 AM
Posted by CoachSpud on 8/29/2024 9:46:00 PM (view original):
"So best case scenario is I fill my roster with 4 low level players and 8 walkon sims."

I don't think I've ever seen such a bad result. Coaches ARE recruiting better than that. They are filling their rosters without sim signings. Better take a closer look.

"It's going to take 15k+ to knock off 3 sims for a player." Not within your 360 it isn't.

If our concern is for newbies, let's at least be honest with them in these forums.
I know how much money it takes to knock off sims with a very good team. Which is about 9-15 CVs.

It's going to be much more expensive for a bad team with an A reputation and B- Loyalty. Fairly simple math.

You're also completely missing the point.
8/30/2024 12:40 AM
A bit of data for everyone’s benefit …
I only have a team in Warner so I don’t know what your worlds are like, but I did look for D2 rebuilds in Warner. There are four right now:
W Liberty, new coach (w/ 1 season at D3) on a 19-season sim
MN-Duluth, coach took an 18-season sim
Mines, 17 sim seasons in the last 18
Winona, 14 sim seasons in the last 15

Here's their recruiting results:
W Liberty, filled 2 schollies in 15 openings – that fits your description. However, as a beginner he signed 8/8 in his only season at D3.
Duluth, 13/13, 100% coach signings, no sim signings at all
Mines, 15/16 and 11/16, or 81% coach signings
Winona, 8/10, or 80% coach signings
I don’t know any of those coaches, nor what recruiting difficulties they may have faced. But clearly the data belies the assertion that “4 low level players and 8 walkon sims” is in any way a “best case scenario.”
8/30/2024 3:10 PM (edited)
I took a look at your example of a successful start to a rebuild at Duluth. I don't have to dig any deeper after looking at the QB he recruited.

The good news? Danny Norris was the 5th ranked QB recruited. The bad news? That was the Div 3 QB rankings. His ranking for div 2 was #102.
15 human teams in div 2. The recruiting rankings for the teams you listed are #129, #113, #78 and #144.

So I stand corrected. It is true, you can fill your div 2 roster with non-sims. As long as you are happy picking up a bunch of Undecided players that belong in div 3 you're golden.

... and again, still missing the point
8/30/2024 4:28 PM
One player? Really? One player to try to prove some sort of obscure point? Why even try to cherry-pick something like that?

You may have uncovered a good strategy there. To wit, "The recruiting rankings for the teams you listed are #129, #113, #78 and #144." You aren't going to get, nor should you try to get, a top 10 or top 20 recruit class in your first year of a rebuild. Recruits at this level are fungible; you shoot for players you can actually land. You stay close to home. You focus on getting players with high or very high potential. You fill your schollies and you save some money for future years when your vision is higher.

Or, do it your way and see how that works out for you. "I fill my roster with 4 low level players and 8 walkon sims." Honestly, though, that doesn't appeal to me.
8/30/2024 7:42 PM
There's more than one player. That's the first one I looked at. No cherry-picking involved.

... and news flash. This isn't about me. My team will end up just fine. This is about trying to retain new players. Not putting them through some kind of bootcamp where they are doomed to fail. The deck is stacked against them. There is a reason it's the same core of players with multiple teams across different worlds.

It doesn't have to be easy, but it should be sensible. New players having to recruit div 3 players, while an established coach can end up with a div 1 player after spending $150 for him. It needs re-tuning.
8/30/2024 8:37 PM
Name POS A SPD D WE ST STR BLK TKL H GI E T TOT
Luis Singleton DB 26 72 45 49 26 32 17 50 27 46 33 32 455
Clarence Ladner DB 33 63 51 68 51 43 11 51 37 40 51 38 537
Aaron Key DL 48 29 28 46 48 69 25 74 16 57 34 27 501
Joshua Winston LB 34 33 49 53 40 68 20 39 12 54 36 31 469
Glen Williams OL 38 1 25 46 51 60 68 20 31 27 41 26 434
John Perez OL 28 8 38 59 46 65 48 23 24 40 19 40 438
Paul Pierce QB 23 17 54 63 41 53 22 23 10 51 39 18 414
Harold Harris RB 25 58 42 43 28 41 43 22 66 48 65 54 535
John Young TE 27 45 45 59 26 49 44 6 52 28 51 39 471
Mike Sears WR 36 59 50 59 41 14 28 26 38 30 69 31 481


That was my first class at A&M Commerce rebuild in Stagg. Half the class is high-end DIII players. Went to the final 4 year 4 because I found the right high end D3 players.

Name Pos A SPD D WE ST STR BLK TKL H GI E T TOT
John Pierce QB 19 38 54 35 65 40 47 12 15 42 28 39 434
Jerry Britton RB 46 54 48 48 22 57 40 25 38 34 71 26 509
Jesse Lane RB 44 50 49 46 46 64 38 12 36 20 58 55 518
Raymond Ford RB 33 50 48 56 57 46 48 29 32 17 63 27 506
Joseph Butler RB 13 64 57 65 49 46 28 32 44 48 49 28 523
Christopher Graves OL 49 12 50 46 56 56 50 38 17 52 42 58 526
Randy Bender OL 33 25 47 56 45 58 57 12 15 30 22 22 422
Jorge Anderson LB 28 62 43 64 62 62 36 66 27 41 41 29 561
Tim Smith LB 39 39 41 52 36 63 44 58 36 42 56 31 537
Ricardo Miller LB 37 50 32 55 36 36 8 49 39 55 44 21 462
George Allison DL 39 9 45 57 55 55 17 69 18 37 31 27 459
Fred Johnson DB 25 68 54 50 44 69 33 62 28 45 69 40 587
Thomas Brandt DB 33 63 44 54 43 27 23 31 10 44 50 47 469

Warner West Georgia rebuild. Another high end D3 class with the right players year 1. CC year 4, final 4 year 5.

A couple months ago I laid out exactly how to recruit D2/D3 as a rebuild or heading up a NC program. Follow the plan and you can have success like this. Can't be more beginner friendly than that.
8/31/2024 12:30 AM
I can't take a look at that because the new GD Reports doesn't go that far back. It's not surprising though that a long time coach can navigate the barriers of a rebuild.

I recall the post you made about recruiting at lower levels. It should be pinned to the top.
8/31/2024 9:55 AM (edited)
I totally agree with you soupy, I've been at this for a few years and I can recruit fairly well but still can't compete with the good coaches mostly because I haven't found the secret sauce with gameplanning.
Ricemt28 shared some helpful info and I think this is what was referenced:
https://www.whatifsports.com/forums/Posts.aspx?topicID=542684
8/31/2024 10:36 AM
Posted by Transwarp on 8/31/2024 10:38:00 AM (view original):
I totally agree with you soupy, I've been at this for a few years and I can recruit fairly well but still can't compete with the good coaches mostly because I haven't found the secret sauce with gameplanning.
Ricemt28 shared some helpful info and I think this is what was referenced:
https://www.whatifsports.com/forums/Posts.aspx?topicID=542684
It was a very good post. Should be the first thing a new player reads.
8/31/2024 10:53 AM
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