another thought regarding pitching. Be sure you understand "in game fatigue" and understand it well. Pitchers lose their mojo quickly as they exceed their Real-Life pitches per game. For example, if you have a pitcher who throws 1.05 IP/G he will start fatiguing once he passes ~16 pitches in a game. His performance starts dropping quickly and "God help you" if you have his Target/Max Pitch Counts at 30/35 (again for illustration). I use a "quick cheat" of setting my target/maximum pitch counts using a 15.5 factor against the RL IP/G. The 15.5 factor represents my average for number of pitches to work with for a inning by any given pitcher.
e.g.
2011 Javy Guerra threw 46-2/3rds IP/162 in 47 games played. That works out to 0.99 IP/G. In setting the TPC/MPC, I'd figure Javy by using the .99 RL IP/G x 15.5 = 15.34 pitches per game he'll throw before his performance starts dropping. I'd set his TPC/MPC at 15/15 before he's pulled. If I set it at 25/25, his performance would drop off for pitches past the 15.34 number at an accelerating level AND he would take more time before he's back to 100% for future games.
e.g.
2018 Oliver Perez looks like a great pitcher to use. Good OAV#, WHIP#, HR/9# and a 363 ERC+. The problem is he is only good for 10 pitches a game before his in game performance decays (his RL IP/G is 0.63). Using my "quick cheat"... .63 x 15.5 = 9.76 pitches per game. You would be playing with fire by setting his TPC/MPC at anything over 10/10.
e.g.
2012 Kris Medlen of the Braves. He looks pretty good. Costs about $40,000 per inning pitched, has a.212 OAV, 1.54 BB/9# and is stingy in giving up bombs.
He threw 138 innings in RL that year. Problem? His IP/G is only 2.76 so he'll tire after about 43 pitches in a game (2.76 x 15.5= 42.78). He creates a usage problem. How do you get the full value of all those innings? He can't throw 80 pitches as a spot starter since in-game fatigue will kill him once he exceeds ~45 pitches. If you use him out the pen, it will take quite a bit of micromanaging to keep him at/near 100%.
e.g.
1907 George McQuillan. he threw 46 IP/162 in 1907 and has an IP/G of 6.83. He was a starter then, but can make an excellent Closer A. He doesn't give up homers and has a .167 OAV#. While I'm not personally thrilled with his bb/9# of 2.58, he doesn't kill you with walks. You can set him at 15/20 pitch counts with no worries about him losing his in game effectiveness.
I'm posting this off the top of my head and there are some old forum posts which describe the issue of "in game fatigue" far better than I'm stating. The gist is you need to be sure you're not over-taxing your pitchers by setting their pitch counts (TPC/MPC) too high based on their RL IP/G. Hope this makes sense.
7/18/2024 4:19 PM (edited)