Posted by all3 on 4/22/2020 11:23:00 AM (view original):
In that we're adding 36 Seniors who graduate after this season to next season's draft, and 72 Seniors and graduated Seniors who had to sit-out a year before going pro again, to each ensuing draft, I think people are vastly underrating the depths of this League's drafts.
$12? My teams are still $9.95 each, with six-packs $47.95. Am I getting a long-term customer and/or old-age discount?
You're getting the "the exact number doesn't change the point" discount.
Depth doesn't change the fact that superstars are the most likely way to a title. If you're consistently picking late due to nothing other than bad luck and trades can't be made you're not going to win. Michael Jordan or Derek Harper...that was the 4th pick and 4th to last picks of rd 1 with unlimited numbers of depth available. Which one is going to win? Yes, if you get far enough down the draft and the 4th to last team drafts the perfect team (somehow) they might beat whatever you build around Michael Jordan. Maybe. Even getting the best juniors isn't really an advantage because the difference between Jordan/Harper is much less than Jerry Lucas/Steph Curry. You could make an argument that Curry is better than Lucas if you wanted to. Can't make that argument for Jordan and Harper.
The rules are what the rules are and that's fine. I'm not saying to change them (yet). But someone is going to get luck and someone else unlucky - and not moving from first to 4th in the lottery unlucky...having last half of the draft picks 3 seasons in a row - and it's going to be a problem. Let's see what happens...maybe I'm wrong, but that's not usually the end result. The teams that win are going to be the teams that get lucky in the draft. The draft is the wrong place to insert randomness - especially if the best teams can get the #1 pick.
Want to insert randomness? I played a sim baseball league that did this. I'd have to go back to look at the rules to see when and how the rolls happened, but basically a dice roll was used to determine what season you got of your player. If the base season was 90 (for example), the season used would depend on a dice roll and every player was rolled individually. So player A could be 90, Player B could be 88, and player C could be 92. Odds were weighted towards the current season, but it was possible to be up to 2 seasons in either direction. THAT'S the kind of randomness I could get behind. Obviously you'd have to have someone doing the dice rolls and I don't remember how they did them, but good luck building a dynasty that way.