Posted by wvufan76 on 10/10/2017 11:10:00 AM (view original):
If they put a cap on D3 recruiting, it would not ruin the game. Putting a limit at D3 will be across the board and impact each team in the same way. They could do both D2 and D3 and as long it is across the board it really impacts only those who never sought D1 players and then only for a max of three seasons. After three seasons EVERY D3 team is on the same page again.
I personally feel that if Seble improves the D1 Sim recruiting logic it will do the same. As it stands now, too many players are never found by Sim, and that is a mystery to me how you hide D1 recruits from the Computer they all live in. So create better logic at D1 level for Sim recruiting, and then will only have the rare diamond in the rough.
I've noticed something with D1 Sim recruiting (I'm at Bowling Green in Tark). In each of the past three recruiting seasons, I've had to go searching for a backup target when my primary one falls through. I'll find a guy with decent potential and look at his considering list and see that he is considering no one. Not even a D3. I put some APs into him and at the next recruiting cycle, I'll have a minimum of 2 D1 SIMs also recruiting him and within two more cycles, 6-8 D1 SIMs will be on him. It doesn't happen on every single guy (I've had at least one player where no SIM jumped in, but he was an ineligible international player), but it happens often enough not to be a coincidence.
I think the SIMs may be programmed to, at least in part, target players that humans have targeted, probably on the idea that (1) mimic-ing human coaches makes the SIMs recruit smarter and (2) it increases the recruiting cost for human coaches to sign players by creating battles.