Posted by MikeT23 on 10/6/2017 12:51:00 PM (view original):
That's a crap product you're trying to sell. Basically "We don't give a damn about D2/D3 users. They need to know their place."
Good luck retaining users like that.
That's not what I am saying at all. All I am saying is that a DII team should never have a shot at such a high quality player in the first place. When I started this game at DIII, most DII players had no interest in playing for my team. I could have chosen to waste a billion resources on them, but it was a waste because they never would even consider playing for such a low prestige, lower division team. I hadn't quite thought of it this way before, but honesty I think re-instituting that portion of 2.0, and then removing the artificial spud timing cap, would by itself fix a ton of the current issues with 3.0 recruiting. If you could find out with 1 AP whether or not you had any chance of "pulling down" a higher level recruit, with the same or similar criteria for cutoffs that there was before (I thought it seemed very well balanced, actually) then there would be no need for the wasted resources, you wouldn't have DIII sitting around doing nothing for all but one day, there would still be decent players for Sim AI teams in high level DI to actually sign, and there may even be enough decent players around to help with the EE issue for those who care about that, though that I think is less certain.