Posted by ArlenWilliam on 8/30/2017 12:43:00 AM (view original):
Seble,
Congratulations.
About five? years ago, we were given the impression that SLB and HBD were written in a legacy language and/or DBMS. Will any engine adjustments require a big conversion to a new system? Or, was that just an excuse for not refining and readjusting?
Depending on your answer, frankly, I see a two major, very demonstrable, and crying needs in SLB (and I'm down to SLB since piling ludicrous sim dollars onto international and domestic free agents became the HBD "loophole" and it got so that it all played out a bit too predictably, at least for me). In fact, you may have read my crying about them in threads. One should be very simple to solve and the other, more of a challenge.
I would be eager to give you free consultation about this... when the time comes... and I suggest if possible JohnGPF, too, albeit, he may be much pickier. ;-`
Also, this is really critical for faithful customer service. Please do a better job of alerting your
SLB customers about the danger of
in-game pitching fatigue, plus the method of determining acceptable pitch counts, alternatively, change pitching fatigue, perhaps based simply upon innings pitched per game. (IOW, we shouldn't have to dig and dig, to find
this.)
And above, the simple issue I spoke of is the need to
eliminate the artificial "10% boost to hitting" inflicted on us as a stop-gap measure long before pitcher salaries were adjusted by market-driven salaries. The more complex but crying issue is to
get rid of the magic dead-ball pitching advantage of eliminating home runs when facing non-dead-ball era batters. (That, unless you make it adamant and clearly known in your model that players' era-based gear including baseballs, bats, (and gloves) are determined by the players taking the field. And even then, it should be less difficult for current power hitters to hit home runs off dead-ball pitchers.)
9/7/2017 1:57 PM (edited)