I might, sqweetie, if they paid in HD credits! I'm the best guy if the only qualifications required are a whole bunch of free time and a basic understanding of Excel.
I know the game is stale in many ways but I do enjoy it. My one reasonable wish is for an easy way to capture and compile plus/minus data per player. Taken another step, I'd like to know the +/- of lineup combinations. I guess you could go through each box scores, but that's too tedious (even for someone who loves tedious HD work). It's frustrating because the engine is capturing so much of the info needed for useful metrics for even casual fans. For instance, I'd like to know what the FG% of the other team with Player A on the floor? The box score has all the info needed to know this.
And I know having a guy with a 95 D rating is better than one with a 45 D rating (all else being equal), but I only have blocks and steals data at my fingertips to compare the two (and both influenced by D rating, but not even primarily) and the other stats easily accessible are to broad to be useful. This data would add depth and give us more info to make roster decisions that we believe would help influence future outcomes (doesn't matter if it actually does).