Quote: Originally posted by snake_p on 4/05/2010Don't plan to play your players out of position, ie. where they have no experience bars at all. It is a big difference to even move tham from a position where they have 4 or 5 experience bars to a position where they only have 1 or 2. Experience bars are a very important modifier of attributes, and shows clearly in your results.You will probably have some mids who are good defenders and some who are good attackers. You may mix and match, or you may concentrate on mainly O or mainly D, depending on where you feel your team needs the help the most.GL with your teams, and especially good luck getting into a world that isn't riddled by cheating yet. Check out the thread about the definition of cheating in FCD that Norbert started. Basically, if there is no rule against something, it isn't cheating. Guess what -- no rules!
Ah, I now see the position experience bars, which I did not see before. So there is an out of position penalty. Got it.
I don't care too much about cheating ... I am using this as much to learn more about soccer as to compete. I would rather play in a world with no cheating, certainly. And I would personally consider it cheating to collude ... regardless of rules.
So, it would seem that the experience bars also work with the attributes to define a good player, is that correct?
Some other questions:
So a player with 5 experience is better than a player with 4 experience if their attributes are the same?
Has anyone figured out a "Relative Effectiveness" for this experience rating (maybe some kind of multiplier to correct attributes for experience)? What I am looking for is that with a "5 experience" forward, you are OK with
X for shooting, but with 4 experience, you would want 1.2 (or 1.1, 1.05, etc.) times X.
Again, I will look at some of the better teams and try to quantify this myself ... but if there is already some consensus here as to how that works that would be to know.