No. There isn't, or Bird would be a more efficient player here/get realistic asts.
10/18/2006 5:57 PM
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10/18/2006 6:36 PM
Quote: Originally Posted By seble on 10/18/2006
Actually it works very well. We can't give a list because there is no list. Each player is affected differently and it's based on the player's real life possession rate (combination of FGA, turnovers, and FTA) as a percentage of his real life team's possessions. That number essentially gives us what percentage a player was of his real team's offense.

Guys like Chamberlain and Jordan are at the top. Really any high scorers are going to be at the top, while lesser scorers will be lower. The effect of the double team is then based on that number.



Okay, what we have here is a game-play parameter than is basically a boost to a player's performance value. We'll call it "double-team resistance" factor.

My question is ..... is this boost to his performance value reflected in a boost to his purchase price?

Because if not, that leads us to believe there are so-called "easter eggs" to the game that let you unlock secret winning strategies that are not reflected in the normal pricing scheme.

10/18/2006 6:39 PM
I always had good results double teaming Wilt.
10/18/2006 8:57 PM
I asked that they let you set man to man match ups. Example have the PF vs. C and C vs. Power Forward. SG vs. SF and so on.
10/18/2006 10:50 PM
No way in hell there are 1000 people that have played the game this year...that's bullshit
10/18/2006 11:57 PM
There were about 3300 accounts that received the email and were assigned to the survey. That's everyone who had purchased (or used a promo code) a full-season team in 2006.
10/18/2006 11:59 PM
I still find that extremely hard to believe.
10/19/2006 12:16 AM
Prove that you find it extremely hard to believe. I find it hard to believe you need extreme measures to grasp that fact.

10/19/2006 1:04 AM
A lot of people have more than 1 account/user name. I only used 1 to respond to this survey.
10/19/2006 6:48 AM
did my suggestion about WIS hosted progressive leagues create any stir in the sim-basketball data processing labs?
10/19/2006 12:09 PM
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10/19/2006 12:55 PM
And let's face it, if your sim was really worth playing, people would be joining theme leagues. You can't just sit there with your arms folded and say "Theme league participation is too low" and use that as your justification. If you aren't doing anything to increase theme league participation, you're equally as much at fault.
Its kind of like at my job, its starting to slow down a bit so they're cutting worker hours. This often times leads us to be understaffed during the busy spurts thus frustrating our customers. Sure we may not be profitting as much as we were during the summer, but its better to have a little more staff than to lose a whole lot of customers, because if my managers keep sending people home, then customers are just going to stop coming to the store.
Frankly, I just can't stand your "Let's wait and see" attitude. If you gave in once in a while, people would respect you more.
Your hard-headedness is not cool or cute.
10/19/2006 1:18 PM
Okay, I never found the survey. Is it too late to take it?
10/19/2006 1:26 PM
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10/19/2006 1:29 PM
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