First, here are the league-average traditional stats:
Deadball ERA |
4.58 |
Modern ERA |
4.76 |
Deadball OAV |
0.262 |
Modern OAV |
0.261 |
Deadball WHIP |
1.51 |
Modern WHIP |
1.46 |
Deadball HR |
86 |
Modern HR |
138 |
Deadball HR/9 |
0.53 |
Modern HR/9 |
0.86 |
From this it would appear the deadball pitchers had a slight value advantage. For the same $ spent on pitching staffs, the deadball pitchers had a lower ERA same OAV and allowed less HR. Once we add in the effect of errors, though, we have the following:
Deadball E |
227 |
Modern E |
163 |
Deadball FLD% |
0.965 |
Modern FLD% |
0.974 |
Deadball RA/9 |
5.61 |
Modern RA/9 |
5.55 |
Deadball OAV+E |
0.299 |
Modern OAV+E |
0.288 |
Deadball WHIP+E |
1.67 |
Modern WHIP+E |
1.57 |
This result led to the following:
Deadball W |
81.42 |
Modern W |
80.67 |
Deadball W% |
0.502 |
Modern W% |
0.498 |
I posted this in the league as well: "100+ win teams: 2 modern, 2 deadball. 90-99 win teams: 4 modern, 4 deadball."
Now, there were four teams that dealt with fatigue, two that had severe fatigue and two that had moderate fatigue. As luck would have it, both groups were split deadball/modern and AL/NL, so the overall effect on the league stats was minimal, if it any impact at all in terms of shifting this. The one aside on that is that of the two severely fatigued teams, the modern team won 9 less games than the deadball version (16 wins and 27 wins). If you balanced out just those severely fatigued teams to 21 each, then the W-L totals shift to:
Deadball W |
80.58 |
Modern W |
81.42 |
Deadball W% |
0.497 |
Modern W% |
0.502 |
Showing how really close this was. Essentially, I think this makes it very clear, there is no value difference between deadball or modern pitchers once you account for errors and XBH/HR rates. The run allowance and W/L records the various pitching eras provide for the price are essentially identical.
The base salary seems to really account for these variances exceptionally well in terms of pricing actual sim value.
For myself, I prefer modern pitchers, as I believe it is easier to build offense/defense/ballpark around them as you have multiple ways to get their full value, where with deadball pitchers, to get full value, you are limited to a very specific group of defenders which limits your offense/defense/ballpark options.
3/30/2021 9:09 PM (edited)