The way owners can use mopups in WIS has always bothered me. It's not at all realistic. No manager in RL would leave a pitcher out there to give up 15, 20 or 30 runs, no matter the situation.

I rarely put a mopup's pitch settings at "none none." When I have, it's usually been an oversight.

I generally set the mopup(s) for 65% or 70% and PC of 5-35.

Anything more than two innings of getting shellacked is ridiculous, and Admin should have ruled it out long ago. All it does is help some owners to save on relief pitching costs in order to spend more on offense or starting pitching.

And it often has a ludicrous effect in padding offensive statistics.
1/11/2010 7:42 PM
That is true. I am guilty of doing this.
1/11/2010 10:01 PM
Quote: Originally Posted By doubletruck on 1/11/2010Admin should have ruled it out long ago
No that would be too obvious. They'd rather leave the problem alone and make odd rules to deal with the consequences.
1/11/2010 10:16 PM
I don't have a problem with it. As someone reminded me recently, the name of the site is What If, not What Was. And anyway, it's not completely unheard of that a pitcher gets shellacked in real life. Al Travers gave up 24 runs in a game in 1912, and Doc Parker gave up 21 in a game in 1901. y O'Doul gave up 13 in a single inning in 1923, and Hal Kelleher gave up 12 in an inning in 1938.

In real life, position players have also pitched in blowouts. At least we don't have anything as unrealistic as THAT in our simulated games!

"They'd rather leave the problem alone and make odd rules to deal with the consequences."

Are you referring to the 6 PA max rule? I actually think that's a good one, and eliminates a lot of the damage owners who use mops were doing to their opponents' batter fatigue levels.
1/11/2010 10:34 PM
Come on, crazys! This is happening all the time in WIS -- not just once in a while. (And a one-inning embarrassment is not what I was talking about anyway.)

I wish the site was named "What If We Played By Realistic Rules." By your logic, WIS could make a rule that earth's gravity decreased and sluggers can hit 300 HR a year, and that would be O.K. with you, because it's all about "what if?"

(And, yes, I know that WIS allows for special HR-crazy theme leagues, and that's not what I'm talking about, either.)
1/11/2010 10:53 PM
Well, what do you propose? That a pitcher who gives up X amount of runs be automatically removed? Or that mops have a 35 PC max (like you use)? Frankly, I don't understand the desire to place more and more restrictions on how we play this game. Especially as the main problem with this particular issue -- the effect it has on opponents' batter fatigue -- has mostly been taken care of with the 6 PA rule.

In any event, most of the issues owners have with "unrealistic play" can be addressed by creating a theme league with special rules to eliminate aspects of the sim you don't like. I don't think it's necessary to implement across-the-board rules that all of us have to adhere to (like the ever-changing IP/PA mins WIS uses now for Open Leagues).

Maybe I'm in the minority, but the "What If" part of "WhatIfSports" is the part that interests me most.
1/11/2010 11:07 PM
You have a good point about setting up theme leagues in ways that prevent the misuse of mopups.

But the biggest manifestation of the problem comes from experienced owners in $80m leagues. I think a mopup could be capped by a formula related to his real-life total IP and IP/G. It's ridiculous to have Guy Cooper or Jay Pettitbone pitching 75 innings a season in WIS with 22.35 ERAs, or whatever. Owners should either use a AAA pitcher for mopup or have to pay for the innings for a mopup man.
1/11/2010 11:40 PM
The real problem is how fatigue works. The current system allows for pitchers to be stretched to up to 200% of their real life totals. IMHO players should be limited to ~120% of their RL totals.
1/12/2010 12:13 AM
Quote: Originally posted by zubinsum on 1/12/2010The real problem is how fatigue works.  The current system allows for pitchers to be stretched to up to 200% of their real life totals.  IMHO players should be limited to ~120% of their RL totals.

And I think a pitcher at 0% fatigue should be unable to enter the game, or if they reach that point during the game, should be removed immediately.
1/12/2010 9:30 AM
I always try to set up and manage my teams as I would in RL. Maybe that's why I have a losing overall record. :)
1/12/2010 2:59 PM
I don't even keep a mopup man on my OL teams, only theme leagues with injuries off. I used up all my mopup luck on the best 1904 Highball performance history (0.99 WHIP, 2.25 ERA, 24 IP) and see no need for future mopups to lessen his glory.
1/13/2010 5:10 PM
What's the 6 PA rule? Hitters are automatically removed after 6 PA in a game?
1/13/2010 7:16 PM
Quote: Originally posted by Jtpsops on 1/13/2010What's the 6 PA rule?  Hitters are automatically removed after 6 PA in a game?

Any PA more than 6 that a player accrues in one game do NOT count towards their fatigue. This helps people when they face a tired mopup pitcher that gives up 30 runs - your hitters won't get fatigued for 9 PA and be useless for the next few games.
1/13/2010 8:55 PM
does this 6 PA rule exist or are you guys just suggesting that it should be a rule?
1/15/2010 11:28 PM
Quote: Originally posted by lloyd1955 on 1/16/2010does this 6 PA rule exist or are you guys just suggesting that it should be a rule?

It exists, since the last update.
1/15/2010 11:40 PM

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