Following up on a coupe of things here:
Quote post by 06gsp on 5/16/2024 8:24:00 AM:
i am very confused by the persistence of the complaining. there's no shortage of usable players, and almost no chance everyone will have similar rosters. the themes aren't changing. what are the complainers attempting to accomplish here?
My point with my post was originally intended to be commentary from my team building strategies and thoughts towards helping shape future theme creation. I only posted it early and in this thread as it seemed to me that most of the points from others who were complaining about the $100m theme were being missed and I was trying to clarify (from my perspective at least) how those missed the point of the complaints. It's not that it was hard (the $70m frankly was harder), it's in how it limits creativity.
By no means was I intending to disparage any of the theme creators or their efforts, only try to explain why the frustrations with this theme in particular and then offer suggestions on how to improve a similar theme in the future.
Quote post by Jtpsops on 5/16/2024 10:31:00 AM:
"The $100m "box theme" this year was particularly disliked because it forced owners into specific roster selections construction strategies without room for strategic diversity. This kind of design undermines the core enjoyment of simulation baseball, which lies in the freedom to create and compete with unique team strategies."
I couldn't disagree with this more. I totally get the frustration over the limitations - those arguments are valid. However, there are still many strategies available and many combinations of players. This argument makes it seem like we're going to see the same rosters across the board. There is plenty of room for diverse strategies even with the restrictions.
Quote post by schwarze on 5/16/2024 10:34:00 AM:
One of the main goals of any theme is to get different rosters. If a theme is too restrictive, many good owners will figure out the "right" combination of players that works.
One of the things I like to do after the season starts is to summarize the choices made in each theme. In the 70M theme, how many different teams will be selected? Probably not not 72, as I'm sure some teams will be selected more than once. In the 100M theme, I would be surprised if any 16-player combination was exactly duplicated.
These two quotes both are similar to the ones that inspired me to post my other "rant" early. They miss the point, and maybe it's a flaw in how I tried to convey it. It's not that I expect there to be 16 of the same roster, it's that the box theme limits the creativity of roster design to a very specific type of roster build. yes, you can go with more HR or SB, but you're essentially hamstrung into drafting a very specific build. Platoons are almost impossible, unconvential rotations are almost impossible (might actually be impossible even if not trying to be competitive), building a team that prioritizes maximum value is almost impossible, and combinations of those things are likely entirely impossible. There's going to be wasted salary on excess PA or IP, you're going ot be carrying a 3 or 4 man rotation of 200-400 IP pitchers... Yeah, so what that one team is running Alexander, Carlton, Perry and another is running Johnson, Blue, Grove... the roster building strategy behind them is the same. It's not about the specific players or combination of players, it's about the ethos behind the roster construction. All of the teams in this league will essentially be the same, if not all actually be the same 2-3 team structures.
TQuote post by schwarze on 5/16/2024 10:42:00 AM:
Posted by Jtpsops on 5/16/2024 10:33:00 AM (view original):
"I do believe it was a poor choice in this instance and would have preferred Walter Johnson and Pete Alexander and the others were removed if preventing deadballers was the goal. There are many other great pitching options that could have been added to give quality seasons and teammate options."
In one sense, I agree. However, this also may have been a gift to us. By including players like that, it gave us more options for teammates. If you remove those players and replace them in the boxes with more prominent players from 1920-1980, then we're more hamstrung on teammate options.
Exactly what I was going to say.
Players like Walter Johnson and Pete Alexander were included because they *have* decent usable seasons in this time range. To exclude them would have meant players with worse seasons would have be included, and then they also couldn't be used as teammates.
I don't see how my example above with other players serving as the limit and freeing up teammate choices doesn't implicitly solve this while also allowing for trade-offs and more strategic choices. You want Ruth, you have to either pair him with Gehirg and spend more on offense (trade-off choice 1) or you have to draft Ward and take an offense hit and pay for defense (trade off choice 2). You want Alexander, you use Hartnett and maybe settle for having to platoon at C for Alexander's better season, etc... make the choice for these guys be their teammates... you can still use their useable seasons in the range, but they're still bound by their teammates seasons and using these stars becomes one of the trade off choices. Do I go with maybe a lesser option to get this sensational teammate or try to find a better balance between option+teammate.
In any case, this theme forces drafting teams that conform to a specific play style, which is very much not my play style, which does take away from the fun aspect. I don't mind hard themes, or playing outside of my comfort zone via players, years, caps, etc... but I do find it frustrating and generally don't play in themes that limit play style creativity to those outside my preference. That's the point I was trying to make here, with a goal of there being more thought this direction for future themes.