This isn't going to be everything in the support ticket but, I think you should know:
Date |
User |
10/28/2010 9:55 AM |
appleseed1 |
Why does there seem to be a consistency bonus/inconsistency penalty in the sim? For instance on my "Last Stand" team, I use 7 players every game or almost every game and 5 players in rotation. All 7 of the players I use every game are over-performing their real life FG% and the 5 I use in rotation are under performing. Having a group sort so nicely like that has odds against of 1 in 792. On my "Over Priced Bench Players" team it is not as cut and dry, but the 5 guards I use to man the point guard position are, on the whole, shooting dreadfully compared to their real life totals. (The season is young? Maybe by the end I will have those kinds of results mentioned above?) I am playing these players a little bit tired, but so far on the season I imagine that their average fatigue rating, while they have been in the game, has been around 98%-99%.
Having a consistency bonus/inconsistency penalty does not really make sense to me. Bob Sura, for instance, played 35.4 minutes a game for 27 games, which is approximately how I am trying to use him. Tom Thacker did play in most of his games for his team, but not all. I’m sure that Sura probably played those 27 games consecutively, which I would do if I could, but then he would become fatigued, and incur a worse penalty. Also, since there are 3 rookies and an inactive list, how are you supposed to give a player consistent minutes if you have to keep 3 players on the inactive list? Basically, using your rookies requires you to incur a penalty, so why even have them? And, of course, this is not written anywhere; I only found out by trial and error.
I am in no way complaining about the results of my teams, and the strategy I have been using may still be a winner, even with this penalty in place, since I can get quality minutes over quantity, but it does seem a bit unfair to people who don't know about it. Maybe a better way to incorporate such a penalty would be to have a steeper penalty, but only assess it when a player is above the amount of minutes he played per game in real life. For example, on my “Overpriced Bench Players” team, Sura played 35 minutes a game in real life, so only assess a penalty on him during games he plays more than 35 minutes, but Thacker played 14.5 minutes a game, so penalize him when his minutes exceed that limit. |
10/28/2010 12:05 PM |
Customer Support |
David,
There is no such "consistency" bonus or penalty. Keep in mind though, that if a player is used in a way that exceeds his real life rate of possessions or minutes per 82 games, then he will be penalized. Generally, if you play a guy at or below his total real-life minutes / 82, and have enough higher possession players you will be fine. I know this can be confusing so please let me know if this is unclear. |
10/29/2010 9:56 AM |
appleseed1 |
This is very unclear. Are you saying that, for example, Rod Strickland will be penelized if he has a fairly normal amount of posessions but plays 915 minutes in 32 games instead of 915 minutes in 82 games? If this is true, it would fit my criteria for a non-consistency penalty.
Right now my every-game-players for my "The Overprices Bench Players" team are shooting .486 or 2.24 StD above what you would expect from their real life total, while my guard rotation is shooting .339 or 2.29 below what you would expect from their real life totals. Meanwhile, my every-game-players are turning the ball over at 108% of their real life turnover rate (really, to be expected) while my guard rotation is turning over the ball at 154% of their real life total. The guards are playing slightly more fatigued on the season than the every-game-players, but only slightly. |
10/29/2010 12:32 PM |
Customer Support |
A player's "normal" amount of possessions is measured by possessions per 82 games, not per game. This is done because nothing we use is based on per game numbers. Everything is based on per 82, per minute, or a percentage. There is also a penalty imposed if the 5 players on the court lack a sufficient possession rate. In other words, if you don't have any primary scorers out there, then offensive efficiency will dip. |
10/29/2010 12:59 PM |
appleseed1 |
The players that I am talking about who are underperforming are out there with Tracy McGrady and Elgin Baylor every game that they play, because Tracy McGrady and Elgin Baylor are both playing every game and the majority of every game. Every game that Stickland has played for me, he has been on the court with Tracy McGrady and Elgin Baylor. (and Dennis Rodman and either Joel Przybilla or Mutumbo, but that still puts the team usage around 100 for Usage.) From the results I am getting, it is pretty clear that he is getting penalized. Are we in agreement that he is getting penilized for playing 29 min a game for 32 games instead of 11 minutes a game for 82 games? If that is the case, he is being penilized for not playing a consistant amount of minutes, and if that is the case, it means the team as a whole is being penalized for using rookies, because I can not use them with out resting other players.
To make it perfectly clear, I should say that Strickland, Sura, Ramsey, Shaw and Thacker are all being penalized. I have been using Strickland's name for demonstration purposes.
To make it perfectly clear, I have those players out there with primary scorers. |
10/29/2010 1:58 PM |
Customer Support |
Assuming that he's not significantly fatigued and isn't being penalized for being on the floor with a bunch of non-scorers (I haven't verified this, but you seem to think so), then whether he's being penalized really depends on how many possessions he's getting in a particular game. The penalty is designed to prevent low possession, high-efficiency players from being abused by putting them on the floor with other low possession guys and causing higher than expected possession rates. If you're playing Strickland 29 MPG when his min/82 is 11, then you're most likely going to see him penalized. |
Date |
User |
10/28/2010 9:55 AM |
appleseed1 |
Why does there seem to be a consistency bonus/inconsistency penalty in the sim? For instance on my "Last Stand" team, I use 7 players every game or almost every game and 5 players in rotation. All 7 of the players I use every game are over-performing their real life FG% and the 5 I use in rotation are under performing. Having a group sort so nicely like that has odds against of 1 in 792. On my "Over Priced Bench Players" team it is not as cut and dry, but the 5 guards I use to man the point guard position are, on the whole, shooting dreadfully compared to their real life totals. (The season is young? Maybe by the end I will have those kinds of results mentioned above?) I am playing these players a little bit tired, but so far on the season I imagine that their average fatigue rating, while they have been in the game, has been around 98%-99%.
Having a consistency bonus/inconsistency penalty does not really make sense to me. Bob Sura, for instance, played 35.4 minutes a game for 27 games, which is approximately how I am trying to use him. Tom Thacker did play in most of his games for his team, but not all. I’m sure that Sura probably played those 27 games consecutively, which I would do if I could, but then he would become fatigued, and incur a worse penalty. Also, since there are 3 rookies and an inactive list, how are you supposed to give a player consistent minutes if you have to keep 3 players on the inactive list? Basically, using your rookies requires you to incur a penalty, so why even have them? And, of course, this is not written anywhere; I only found out by trial and error.
I am in no way complaining about the results of my teams, and the strategy I have been using may still be a winner, even with this penalty in place, since I can get quality minutes over quantity, but it does seem a bit unfair to people who don't know about it. Maybe a better way to incorporate such a penalty would be to have a steeper penalty, but only assess it when a player is above the amount of minutes he played per game in real life. For example, on my “Overpriced Bench Players” team, Sura played 35 minutes a game in real life, so only assess a penalty on him during games he plays more than 35 minutes, but Thacker played 14.5 minutes a game, so penalize him when his minutes exceed that limit. |
10/28/2010 12:05 PM |
Customer Support |
David,
There is no such "consistency" bonus or penalty. Keep in mind though, that if a player is used in a way that exceeds his real life rate of possessions or minutes per 82 games, then he will be penalized. Generally, if you play a guy at or below his total real-life minutes / 82, and have enough higher possession players you will be fine. I know this can be confusing so please let me know if this is unclear. |
10/29/2010 9:56 AM |
appleseed1 |
This is very unclear. Are you saying that, for example, Rod Strickland will be penelized if he has a fairly normal amount of posessions but plays 915 minutes in 32 games instead of 915 minutes in 82 games? If this is true, it would fit my criteria for a non-consistency penalty.
Right now my every-game-players for my "The Overprices Bench Players" team are shooting .486 or 2.24 StD above what you would expect from their real life total, while my guard rotation is shooting .339 or 2.29 below what you would expect from their real life totals. Meanwhile, my every-game-players are turning the ball over at 108% of their real life turnover rate (really, to be expected) while my guard rotation is turning over the ball at 154% of their real life total. The guards are playing slightly more fatigued on the season than the every-game-players, but only slightly. |
10/29/2010 12:32 PM |
Customer Support |
A player's "normal" amount of possessions is measured by possessions per 82 games, not per game. This is done because nothing we use is based on per game numbers. Everything is based on per 82, per minute, or a percentage. There is also a penalty imposed if the 5 players on the court lack a sufficient possession rate. In other words, if you don't have any primary scorers out there, then offensive efficiency will dip. |
10/29/2010 12:59 PM |
appleseed1 |
The players that I am talking about who are underperforming are out there with Tracy McGrady and Elgin Baylor every game that they play, because Tracy McGrady and Elgin Baylor are both playing every game and the majority of every game. Every game that Stickland has played for me, he has been on the court with Tracy McGrady and Elgin Baylor. (and Dennis Rodman and either Joel Przybilla or Mutumbo, but that still puts the team usage around 100 for Usage.) From the results I am getting, it is pretty clear that he is getting penalized. Are we in agreement that he is getting penilized for playing 29 min a game for 32 games instead of 11 minutes a game for 82 games? If that is the case, he is being penilized for not playing a consistant amount of minutes, and if that is the case, it means the team as a whole is being penalized for using rookies, because I can not use them with out resting other players.
To make it perfectly clear, I should say that Strickland, Sura, Ramsey, Shaw and Thacker are all being penalized. I have been using Strickland's name for demonstration purposes.
To make it perfectly clear, I have those players out there with primary scorers. |
10/29/2010 1:58 PM |
Customer Support |
Assuming that he's not significantly fatigued and isn't being penalized for being on the floor with a bunch of non-scorers (I haven't verified this, but you seem to think so), then whether he's being penalized really depends on how many possessions he's getting in a particular game. The penalty is designed to prevent low possession, high-efficiency players from being abused by putting them on the floor with other low possession guys and causing higher than expected possession rates. If you're playing Strickland 29 MPG when his min/82 is 11, then you're most likely going to see him penalized. |
Why does there seem to be a consistency bonus/inconsistency penalty in the sim? For instance on my "Last Stand" team, I use 7 players every game or almost every game and 5 players in rotation. All 7 of the players I use every game are over-performing their real life FG% and the 5 I use in rotation are under performing. Having a group sort so nicely like that has odds against of 1 in 792. On my "Over Priced Bench Players" team it is not as cut and dry, but the 5 guards I use to man the point guard position are, on the whole, shooting dreadfully compared to their real life totals. (The season is young? Maybe by the end I will have those kinds of results mentioned above?) I am playing these players a little bit tired, but so far on the season I imagine that their average fatigue rating, while they have been in the game, has been around 98%-99%.
Having a consistency bonus/inconsistency penalty does not really make sense to me. Bob Sura, for instance, played 35.4 minutes a game for 27 games, which is approximately how I am trying to use him. Tom Thacker did play in most of his games for his team, but not all. I’m sure that Sura probably played those 27 games consecutively, which I would do if I could, but then he would become fatigued, and incur a worse penalty. Also, since there are 3 rookies and an inactive list, how are you supposed to give a player consistent minutes if you have to keep 3 players on the inactive list? Basically, using your rookies requires you to incur a penalty, so why even have them? And, of course, this is not written anywhere; I only found out by trial and error.
I am in no way complaining about the results of my teams, and the strategy I have been using may still be a winner, even with this penalty in place, since I can get quality minutes over quantity, but it does seem a bit unfair to people who don't know about it. Maybe a better way to incorporate such a penalty would be to have a steeper penalty, but only assess it when a player is above the amount of minutes he played per game in real life. For example, on my “Overpriced Bench Players” team, Sura played 35 minutes a game in real life, so only assess a penalty on him during games he plays more than 35 minutes, but Thacker played 14.5 minutes a game, so penalize him when his minutes exceed that limit. |
10/28/2010 12:05 PM |
Customer Support |
David,
There is no such "consistency" bonus or penalty. Keep in mind though, that if a player is used in a way that exceeds his real life rate of possessions or minutes per 82 games, then he will be penalized. Generally, if you play a guy at or below his total real-life minutes / 82, and have enough higher possession players you will be fine. I know this can be confusing so please let me know if this is unclear. |
10/29/2010 9:56 AM |
appleseed1 |
This is very unclear. Are you saying that, for example, Rod Strickland will be penelized if he has a fairly normal amount of posessions but plays 915 minutes in 32 games instead of 915 minutes in 82 games? If this is true, it would fit my criteria for a non-consistency penalty.
Right now my every-game-players for my "The Overprices Bench Players" team are shooting .486 or 2.24 StD above what you would expect from their real life total, while my guard rotation is shooting .339 or 2.29 below what you would expect from their real life totals. Meanwhile, my every-game-players are turning the ball over at 108% of their real life turnover rate (really, to be expected) while my guard rotation is turning over the ball at 154% of their real life total. The guards are playing slightly more fatigued on the season than the every-game-players, but only slightly. |
10/29/2010 12:32 PM |
Customer Support |
A player's "normal" amount of possessions is measured by possessions per 82 games, not per game. This is done because nothing we use is based on per game numbers. Everything is based on per 82, per minute, or a percentage. There is also a penalty imposed if the 5 players on the court lack a sufficient possession rate. In other words, if you don't have any primary scorers out there, then offensive efficiency will dip. |
10/29/2010 12:59 PM |
appleseed1 |
The players that I am talking about who are underperforming are out there with Tracy McGrady and Elgin Baylor every game that they play, because Tracy McGrady and Elgin Baylor are both playing every game and the majority of every game. Every game that Stickland has played for me, he has been on the court with Tracy McGrady and Elgin Baylor. (and Dennis Rodman and either Joel Przybilla or Mutumbo, but that still puts the team usage around 100 for Usage.) From the results I am getting, it is pretty clear that he is getting penalized. Are we in agreement that he is getting penilized for playing 29 min a game for 32 games instead of 11 minutes a game for 82 games? If that is the case, he is being penilized for not playing a consistant amount of minutes, and if that is the case, it means the team as a whole is being penalized for using rookies, because I can not use them with out resting other players.
To make it perfectly clear, I should say that Strickland, Sura, Ramsey, Shaw and Thacker are all being penalized. I have been using Strickland's name for demonstration purposes.
To make it perfectly clear, I have those players out there with primary scorers. |
10/29/2010 1:58 PM |
Customer Support |
Assuming that he's not significantly fatigued and isn't being penalized for being on the floor with a bunch of non-scorers (I haven't verified this, but you seem to think so), then whether he's being penalized really depends on how many possessions he's getting in a particular game. The penalty is designed to prevent low possession, high-efficiency players from being abused by putting them on the floor with other low possession guys and causing higher than expected possession rates. If you're playing Strickland 29 MPG when his min/82 is 11, then you're most likely going to see him penalized. |