Quote: Originally Posted By 2pragmatic on 4/27/2010
I have read and reread the forums, and much of what has been posted is contradicted by another post,you know what i mean? So, for an OL, probably in the Astrodome, how many AB's and IP do I really need? Also, the whole normalization thing is very confusing, the concept itself, and different people have different opinions on how it works. I have been looking primarily at the ERC numbers, to select. If a pitcher's advanced ERC is lower than his RL ERC, and his ERC+ is above 150, is he a good bet? or are my standards too high? And D...The premier defensive players are very expensive, but if you drop your standards to B and C, prices seem more favorable...or is the D worth it, say, up the middle? Thanks in advance for any help.
1) You only need 4800 quality PAs. Draft 8 (or 9, if you want one platoon) position players that total 4800-5000PA. Then draft 4 ~$200K scrubs.
2) You need 1200-1300 quality IP. Draft 10-11 quality pitchers. ~70% of your innings should be from 3-5 starters. The reamining pitchers should be relatively low IP starters or relievers. Draft 2-3 $200K scrubs to complete your roster.
3) When drafting the simpliest accurate way to gauge expected performance is the use of normalized (i.e. #) stats. For hitters the most important stats are avg#, obp# and slg# followed by hr#, 1b#, 2b#, 3b#. You achieve the most synergies by matching hit type# stats to a park's effects. For example, a hitter with a hr/100ab# of 9 benefits much more from Chicago's Wrigley Field +3hr than a hitter with only a hr/100ab# of 1. There is an important caveat to relying in # stats, however. That is that modern home run hitters (post 1990) tend to underperfrom their hr/100ab# stats while old-time (pre-1920) hitters tend to slightly overperfrom their hr/100ab# stats.
4) When drafting pitchers look at oavg#, hr/9#, and bb/9 or bb/9#. For your first (or second) team, I'd recomend staying away from pitchers with a bb/9 above 2 and a hr/9# above 0.5. I'd also recomend paying attention to ip/g for your starting pitchers. Initially I'd take guys with 7+ ip/g.
5) For defense, I'd stick to guys that have a A (A- to A+)
fielding at SS. For 2B , 3B and CF, I'd stick to guys that have at least a B fielding rating. I'd look for C-rated fielding from LF and RF. At first base and catcher, just don't draft a D- fielder. Your catcher should have at least an A- arm. As for range, initially stay away from D- range at all positions. If you want to pay for range, it may be worth it at SS and CF, less so at 2B, 3B, and probably not worth it at LF, RF and 1B.
Keep in mind these are only my recomendations to get you started. These recomendations won't guarantee you a great team, but it will keep you from an awful one. Also, keep in mind there are many ways to win in the sim and some will break the guideline I provided above.