OL Restrictions on WW use Topic

I haven't done an OL in a long time and was surprised to be prevented from adding the IP/162 that I wanted to add. It is pretty ironic, don't you think, that WIS imposes IP and PA /162 and then impedes customers from making the best WW moves... which increase the actual-player availability that they want to make?

This is their caveat, as it prevented me from dropping on outfielder, in order to pick up another relief pitcher (while I have plenty of AAA fielding to depend on):

Note: This is a non-theme league and you must maintain a minimum of 4,800 plate appearances (PA/162) and a minimum of 1,200 innings pitched (IP/162). The above list only includes players that will keep you above the minimums when exchanged. Your current totals (not including this possible transaction or AAA players): PA/162: 5,052 IP/162: 1,278


Are you happy with that? Do you think it's a necessary evil of some kind?
4/11/2010 6:43 PM
The original standard was higher, they lowered it, I suppose as a response to the very issue you raise. It still is more of a nuisance than anything else. I have noticed a lot less complaints about the use of the fatigue strategy since this was implemented...i wonder if the general consensus is that the (supposed) cure is worse than the disease.
4/11/2010 7:32 PM
I get the point, I'm for a minimum but I think the consensus is it should have been a little lower. The thing that I don't like is the limitation on making a transaction. For instance if I'm near the minimum I can't drop two guys with 100 PA's each to pick up a guy with 200 PA's. It wont' let you drop below the minimum. There should be a way to complete an entire set of transactions and if you are legal after that, great. If not they are all voided.
4/11/2010 11:33 PM
I think since it's my $12.95, I should be able to build my team as I see fit.
4/13/2010 2:36 PM
AMEN to that But simmy does not think that we can work this out on are own .So they have to put this stupid rule out there.4800 and 1200 If I want to pick 4375 and 1087 I should be able to.The next thing they will tell you is you can't pick your nose or your butt.Not that I do but if some one wants to so be it.LOL LOL
4/13/2010 3:30 PM
Quote: Originally posted by clackumus on 4/13/2010I think since it's my $12.95, I should be able to build my team as I see fit.

But how would you feel about your $12.95 spent if several teams severely underdrafted IP, causing greatly skewed records in their division, therefore costing you a potential playoff spot?

Not saying I completely agree with the way things are, but I've seen above situation. Thankfully, I was the beneficiary of a 12 win team in my division, and not the understandably PO'd 102 win team in another division that missed the playoffs. Given the choice, I'll accept the hassle of the minimums over dealing with the incredibly unrealistic situations that arise when a team is extremely undermanned.
4/13/2010 4:45 PM
Quote: Originally Posted By mattedesa on 4/13/2010
Quote: Originally posted by clackumus on 4/13/2010 I think since it's my $12.95, I should be able to build my team as I see fit.

But how would you feel about your $12.95 spent if several teams severely underdrafted IP, causing greatly skewed records in their division, therefore costing you a potential playoff spot?

Not saying I completely agree with the way things are, but I've seen above situation. Thankfully, I was the beneficiary of a 12 win team in my division, and not the understandably PO'd 102 win team in another division that missed the playoffs. Given the choice, I'll accept the hassle of the minimums over dealing with the incredibly unrealistic situations that arise when a team is extremely undermanned
That is a good point, maybe they could lower the minumums a bit instead. No matter how you slice it though, in most leagues there will be newbies who don't what to do and people who struggle. Never won 102 and didnt make the playoffs, but did win in the 90's and didn't make it.
4/13/2010 5:08 PM
I won a 109 one 3rd in my own Div no playoffs.Wow now that was a bad one.
4/13/2010 5:10 PM
yea-this is really getting ridiculos, i traded for additional aaa of in an ol and now i cant drop my backup/platoon of'er in order to upgrade another position b/c i'll fall below the pa's magic number..
4/13/2010 8:14 PM
It's just too cumbersome for comfort. I was able to make a different move, but it was not the move I wanted.

I don't know why they didn't stick with making fatigue penalties significantly worse.
4/14/2010 1:23 AM
Quote: Originally posted by clackumus on 4/13/2010
Quote: Originally Posted By mattedesa on 4/13/2010But how would you feel about your $12.95 spent if several teams severely underdrafted IP, causing greatly skewed records in their division, therefore costing you a potential playoff spot?

Not saying I completely agree with the way things are, but I've seen above situation. Thankfully, I was the beneficiary of a 12 win team in my division, and not the understandably PO'd 102 win team in another division that missed the playoffs. Given the choice, I'll accept the hassle of the minimums over dealing with the incredibly unrealistic situations that arise when a team is extremely undermanned.

That is a good point, maybe they could lower the minumums a bit instead. No matter how you slice it though, in most leagues there will be newbies who don't what to do and people who struggle. Never won 102 and didnt make the playoffs, but did win in the 90's and didn't make it.

While that is true, it doesn't have that large of an effect on the standings. You play your division mates 14 times and the other league mates 12 times. Yeah, bad luck if those two games are the difference-maker, but if that's all it came down to that is the first thrown series or two in most leagues when all the $200k scrubs and AAA pitchers start to stave off early season fatigue problems.

The minimums were a poor decision as they create more problems than they solved. The only way to eliminate the fatigue strategy is to fix the fatigue system. Though it still has some flaws, something closer to the HBD model would be welcomed.

In the meantime, you'll continue to have fatigue teams and teams taking advantage of the flawed fatigue model battling teams that have legit competitive issues, but can't fix their problems due to not having roster flexibility work their way into a hole they can't get out of, and are likely to see more abandoned teams than before as owners get frustrated at not being able to make necessary changes and adjustments.
4/14/2010 3:45 AM
Each AAA position player on the roster should count about 300pa each (usually they're higher). Six x 300 = 1800, which leaves about 3000 for the rest of the roster. Each AAA pitcher should count about 50ip. Two x 50 = 100, which leaves 1100 for the rest of the staff. Am I making any sense?
4/14/2010 11:11 AM
You're making perfect sense, but their perspective is different. Really, this isn't a bug. It's a feature. WIS wants you to have some AAA, but they don't want players to use them as starters, so they used a blunt instrument.

There's a compromise point that works, and I think you've just about hit it. I'd like to see 3500 and 1000. Unless WIS decides to change how they look at the issue it's not going to matter.
4/14/2010 11:45 AM
I've got a great idea, how about they make AAA pitchers that are decent at least once in a while.
4/14/2010 12:35 PM
AAA used to be fine (and fun) -- about three or four years ago.

The problem as I understand it was the "fatigue strategy."

The obvious solution is to make fatigue penalties prohibitive.

Why didn't WIS go with the obvious, sensible solution?
4/14/2010 5:12 PM
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