Of those who responded with an opinion, 47% actually said the ratings were better. 81% said they were the same or better.

Will be changing some things based on survey results and feedback? Yes, but it's not nearly as drastic as some of the posts in here would suggest.
5/29/2008 12:34 PM
And to clarify for those who may believe the posts of someone who intentionally misconstrues everything that we say, my point about the percentage of games using the o-ranges had nothing to do with whether it is an important rating or not. I love having it in there and use the defensive positioning in my simleauges.

I was responding to the notion that some scorers were limited to just one way of scoring because of their o-ranges. O-ranges only matter when it comes to defensive positioning.
5/29/2008 12:38 PM
Paul, you try to explain every perceived problem away and that just doesn't work. You posting the same explanation over and over again does nothing but frustrate people, especially when the perception differs from your explanation(s). It doesn't matter what you love, you probably get free seasons for working there...if I were in your position I'd be much more in tune with what my customers "loved" not what I love.

As far as O-Ranges go, you said 90% of the time, they don't matter, then it seems pretty useless to me and to others...you've tried to explain that away too and I find it to be hilarious. If you keep playing teams with a balanced mix of players, why would there be any reason to switch the DEF POS from 0? If 90% of the time it doesn't matter, people aren't using it/searching for it in their draft boards, and people don't think it works, then why keep it...seems pretty stupid to me...but that shows your arrogance.

Oh and by the way, you seemed to have missed this...

How many of those 583 users have current teams in the NEW SIM?

and

Which users got a survey...those that played in the last year? That's current....
5/29/2008 12:57 PM
I keep posting the same explanations because I am trying to find the wording that will click. It seems my posts are often ignored or misconstrued (intentionally or not) to the point to which others try to make the opposite of what I am saying.

For instance, I never once said that 90% of the time the o-ranges don't matter. 100% of the time in simleagues, they can matter. I was just illustrating that if the defensive positioning is at 0, they don't impact the game, which did not seem to be the perception based on previous posts.

My entire post is about their value and importance in the game, not the other way around. The intent was to clarify their role in the engine.
5/29/2008 1:19 PM
Yeah, I don't quit get what's so difficult to understand.

The O-ratings only exist so that the D settings can function. The O-ratings have no function for determining offensive results - beyond the D settings selected by your opponent and that effect on your offense.

5/29/2008 1:56 PM
Quote: Originally posted by usmoo_879 on 5/29/2008Yeah, I don't quit get what's so difficult to understand.

The O-ratings only exist so that the D settings can function. The O-ratings have no function for determining offensive results - beyond the D settings selected by your opponent and that effect on your offense.




So if they have no function in and of themselves - ie they do not change the way the players play offense - then what exactly does changing your defense do?
5/29/2008 2:18 PM
It sets a priority for how you defend - perimeter, midrange, or paint. The default is midrange, and at midrange your defense is pretty balanced. If you face a team with a lot of perimeter scoring you might go 2+ or 3+ to try and shut that down.and like doubleteams, this might increase the success of other players.
5/29/2008 2:25 PM
Quote: Originally posted by usmoo_879 on 5/29/2008It sets a priority for how you defend - perimeter, midrange, or paint. The default is midrange, and at midrange your defense is pretty balanced. If you face a team with a lot of perimeter scoring you might go 2+ or 3+ to try and shut that down.and like doubleteams, this might increase the success of other players.

You're missing the point.
They said that the range ratings don't really effect the offense and that players are behaving like they should (like Barkley not playing on the perimeter even though his rating says so). If that's the case, then what point is there to having them at all AND having an adjustable defense? There isn't one.

"Oh the offensive range doesn't effect how the offense plays, it's only there for you to set your defense up."

In reaction to what? A list of mythical ratings that aren't affecting how the offense plays? Oh so now they do effect it? Wait, which is it?

I think it's pretty easy to see why people are confused. We've been handed conflicting information (or extremely unclear information that leads one to believe it conflicts).
5/29/2008 3:14 PM
Quote: Originally posted by usmoo_879 on 5/29/2008Yeah, I don't quit get what's so difficult to understand.

The O-ratings only exist so that the D settings can function. The O-ratings have no function for determining offensive results - beyond the D settings selected by your opponent and that effect on your offense.



Like I said here, not sure what's so difficult to get.
5/29/2008 3:30 PM
Let me try to clear it up:

Defensive positioning affects the offensive player based on their offensive range category. For example, a +3 setting would negatively affect a Perimeter player but would actually make a Paint player better, and vice versa.

The offensive range does not affect the offensive player by itself, only in relation to the opponent's positioning. So if the opponent is playing 0 (balanced) positioning, there would be no effect on the offensive players.
5/29/2008 3:42 PM
I think that is clear.

One point is that many owners will identify the benefit of drafting teams with balance between 'per' and 'pnt' scoring so they are not suspect to DEF range gameplans. This in turn leads to owners using '0' DEF range settings against those teams. So even if it doesn't look like it is having an effect on gameplans it is definately having an effect on teambuilding strategies.

So it is important for the ratings not to be skewed if balance in O-range ratings is to approximate balance INRL.
5/29/2008 3:54 PM
You guys are missing the point of ALOT of complainst on here. Wilt IS NOT A MIDRANGE player. Jordan, Bird, Magic, Oscar, they SHOULD NOT be limited to 1 off position. They were great at all 3!! So the point is if somebody sets up their def to go against the off players "Label" and that specific off player IRL could adjust to what the defense is giving him and he dominates the game by driving or taking the outside shot than why should a def setting in this SIM be able to work ag that player????

Ex. Oscar is listed as perimeter player in this SIM. We all know Big O could post up and drive to the hoop, but with this SIM if my opp goes +1,2 or 3 to the perimeter it will help shut Oscar down in the SIM, when IRL he would just drive the ball to the hole or post his man up. However in this SIM he is pigeonholed. How is that fair and how is that so hard to understand???
5/29/2008 6:23 PM
Quote: Originally posted by seble on 5/29/2008Let me try to clear it up:

Defensive positioning affects the offensive player based on their offensive range category. For example, a +3 setting would negatively affect a Perimeter player but would actually make a Paint player better, and vice versa.

The offensive range does not affect the offensive player by itself, only in relation to the opponent's positioning. So if the opponent is playing 0 (balanced) positioning, there would be no effect on the offensive players.


THAT is clear and easy to understand (a motto for journalism). Thank you.

So in essence, players' range being wrong is a big deal, even if it appears that things worked out in a few test sims.

For example, A team playing +3 perimeter versus any pre-rockets era Charles Barkley should get eat alive by him, yet in the new sim, many of those Barkleys are perimeter.

Ridiculous.

Yeah yeah, stats this, stats that, blah blah blah. Think I'll stick with football after my current team is finished.
5/29/2008 6:26 PM
Quote: Originally posted by hurley711 on 5/29/2008You guys are missing the point of ALOT of complainst on here. Wilt IS NOT A MIDRANGE player. Jordan, Bird, Magic, Oscar, they SHOULD NOT be limited to 1 off position. They were great at all 3!! So the point is if somebody sets up their def to go against the off players "Label" and that specific off player IRL could adjust to what the defense is giving him and he dominates the game by driving or taking the outside shot than why should a def setting in this SIM be able to work ag that player????Ex. Oscar is listed as perimeter player in this SIM. We all know Big O could post up and drive to the hoop, but with this SIM if my opp goes +1,2 or 3 to the perimeter it will help shut Oscar down in the SIM, when IRL he would just drive the ball to the hole or post his man up. However in this SIM he is pigeonholed. How is that fair and how is that so hard to understand???

Exactly.
5/29/2008 6:27 PM
Quote: Originally Posted By usmoo_879 on 5/29/2008
Yeah, I don't quit get what's so difficult to understand.

The O-ratings only exist so that the D settings can function. The O-ratings have no function for determining offensive results - beyond the D settings selected by your opponent and that effect on your offense.

You have to be kidding right? What's so difficult to understand about a certain player being able to be shut down because of an off label that limits his off ability??? Big O listed as Per, so a perimeter biased def in this SIM WILL HELP TO SHUT HIM DOWN! Big O would adjust to this def and post his man up, or drive to the hole ag a perimeter D. Karl Malone is listed as a paint player so a -1 -2 or -3 will help to shut him down in this SIM. Well guess what Malone was a REALLY GOOD midrange shooter, he knocked down 12-15 ft jumpers with ease. So if they packed the paint ag him he would shoot from the outside, but in this SIM noooo he will be limited by a riduculus off range label and a def setting ag him which IRL he would adjust to. WHATS SO DIFFICULT TO UNDERSTAND HERE???
5/29/2008 6:29 PM
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