thing is, leibo, there will always be cookie cutters. It will just be different cookie cutters. The very definition of a stat-based simulation relies on coming up with some kind of goal, some kind of template, to be successful. I need X rebounds, X assists, X 3pm, etc... that's the very definition of cookie cutter. But after the salary structure is the same for an extended period of time, people find out the most efficient way to reach X number of all of the required things.