LOVE the new Player Salaries...Kudos Topic

You've touched on a few things that are somewhat true... I'd say it's about 75% who you draft and 25% how you play 'em.  I've been shocked at some of the things I've seen people (good owners whom I have a lot of respect for) do or say about managing their teams.  Mismanagement is probably the number one reason a lot of owners have 50-win teams when they should have 65-win teams.  It's also a big part of when a #1 seed goes down to a #4.  The biggest reason for that, though, is sim randomness. 

But it's absolutely true what you said about cookie cutters.  That's the nature of any stat-based sim, however.  You need a certain amount of stuff do succeed, so you take and get the guys who get you the most stuff at the best price.

The things I'd like to see in the sim that aren't there is a better substitution logic system.  This has been talked about for years with good, positive suggestions at how to attain it.  But those suggestions have been ignored.

Many things that would add more strategy to the game would also add more subjectivity, and with the guys in charge of this thing, I don't want to see that.  I'd rather they take what they had and work towards making it better before they add more things to screw it up.


PS - I don't know why people think you won't see Rodman anymore.  His 93-94 season is the absolute best bargain in the sim now.  There's no reason to use anyone else at the 4 (well, other than using a favorite player you can't put somewhere else).
10/31/2010 8:55 PM
Hey guys.  It's been a little over a month now since this surgical procedure in basketball cut the artery that will eventually bleed out this part of WIS. We are all beating a dead horse. From the day of the release until now this forum has repeatedly made complaints about the release.  Not a single person in management or support has posted a single time in regards to these posts. They must have sent Seble to Kookamonga or someplace where the devil reins however I doubt that.  It's pretty obvious they just don't give a damn.

I did start a couple of 57 million theme leagues in hopes of being able to continue to play and as Ashamael has stated they seem to be taking a long time to fill.  I did 57 because those seemed to be popular in the past.  I really hate to just leave with 6+ games and give them the money with no satisfaction on my part.  In the years  I have been here I have only played one theme league.  I loved the open leagues because I could have some control over when a league would finish and plan that around vacations and work related events that take me out of town.

After trying to put a team together for open leagues now.....well it is just not enjoyable. I know for a fact that one of the ads you see when you come into WIS says put together a team of Jordan, Wilt, and a couple of other stars.  They might have taken that off now..but it is such a joke.


11/1/2010 8:49 PM

properly calibrated salary valuations that assess value to those stats that actually have an impact in the sim at the weighting of that actual impact might provide balance and do away with some of the most common cookies

11/1/2010 9:02 PM
so Im in an open league and intriguingly the division leaders are all teams that drafted less than 18000 minutes but of course without announcement WiS seems to have made an adjustment by generating rookies with awesome fatigue ratings (I got 2 Cs and a D) - everyone seems to have benefitted from this so I dont think it was just random luck
11/5/2010 2:53 PM
Interesting.  I was noticing that in another league but thought it was my imagination.
11/5/2010 3:35 PM
why dont they just tier the salary per minute ratio for players under 1000 minutes?
11/5/2010 3:51 PM
IMO they should eliminate rookies from open leagues.
11/5/2010 5:20 PM
That wouldn't bother me at all. 
11/5/2010 5:29 PM
Posted by eleibowitz on 10/23/2010 8:54:00 AM (view original):
Posted by solson on 10/22/2010 9:08:00 PM (view original):
I just thought I'd start a thread from the other side of things,  Everybody always starts the threads with something to ***** about.  I thought I start one that praised WhatIf and see what people do with it.  No one really paid it much mind.  Tells you something about the people posting on these boards.
Solson I like the direction the new salaries have gone to price the players more to their real value.  But like I said many times before on this forum, the lesser minute players are way overpriced.  The issue is we able to give some input on this and was never really told the exponential increase in these players.  The most used players went up 20-30% but the lesser minute players went up as much as 300%.  And now there is less flexibilty in the SIM, therefore the cookie cutters will be back very quickly and there will be even less diversity than the prior SIM.  That is my issue
I think I agree with this. I pride myself on going 7-8 deep. One of my experimental teams  is no longer useable. The salary of my team went up 5 million. 
11/22/2010 8:30 PM

ODL still needs 4 owners after 2.5 months

BoWiS on life support

EOL dead

and free teams were given out!

WiSNBA zing!

11/22/2010 11:40 PM
What's stopping them from just making open leagues have a $48-million salary cap? I know it's ideal to fix the retarded bench-player ratings, but seeing as it would take a lot of time for them (clearly something they want to avoid), why not just test out and then (after the overall support is mainly positive) change it to a 48M cap since the current system is clearly terrible.

Am I the only one missing this, it's not that hard...why don't they do something about it!
11/23/2010 4:33 PM
well....
11/23/2010 9:41 PM
it's been suggested and favored by many owners to raise the OL cap to $47M.
But, as per usual, WIS ignores the nba sim community.
11/23/2010 9:56 PM
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LOVE the new Player Salaries...Kudos Topic

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