All:
I'm still new to this site, and have only had a few teams, but have been reading the boards, and it seems to me that part of the problem is that there just aren't enough coaching options. I haven't really seen this touched upon here...
I know this goes well beyond the current update, but no matter what they do with salary structure, position effectiveness, etc., there will still be some limited combination of players that will give the greatest chance of success, and these players will become the heart of 'cookie cutter' teams. By altering the salaries, they just changed which players would fit into the mold, and now we have to figure them out again. ...but it would basically be the same formula of efg%, usg%, reb, etc., that makes for a successful team in this engine. Once you know that, it comes down to finding the right scrubs to fill in the gaps of your team, and that just doesn't sound like much fun to me. (especially if almost all players are scrubs if salaries are too high!) I am now enjoying learning the Gridiron Dynasty part of this site--not so much for the iterative nature of the seasons, which I do like, but more so for the game planning options.
Here, it seems like once you've finished drafting, your team's fate is already predetermined--at least to the extent that you can skilfully juggle the minutes of your back-ups (how is that fun?). Why not add more sophisticated contingencies for coaching--defenses that are player-specific, more choices for strategy, etc. On another note, the addition of technical fouls would be great--maybe we wouldn't see so many Rodmans!! The GM function is interesting but the 10% penalty makes these options prohibitive, and almost like admitting defeat because you're sacrificing that much in minutes or some aspect of scoring, defense, etc. Anyway increasing game-by-game strategy options, it adds the need for some intelligence on a daily basis, and success goes beyond knowing the 'right players' when drafting. Just my $0.02...