Seble we may need to make an adjustment Topic

Posted by ashamael on 10/8/2010 4:19:00 PM (view original):
No.
Theme leagues are supposed to be challenging.
OL are supposed to be more noob friendly and appealing to newer players.

btw, the no is to the two noobs who think this is a good thing.  Well, smiley's not a noob but he's acting like one.
What, because I'm not complaining I'm acting like a noob? LOL

Let's face it, the old system was flawed, and the new system is as well. You're not going to get perfection. Could a few things be changed to make it better? Sure. But just discounting players under 1500 minutes is not the answer. Teams with more players under 1500 minutes will more greatly benefit than teams that don't. That's not equality, and people that don't realize the discount get screwed (new players usually).
I could have thrown together a team in 5 minutes under the new system, but that doesn't mean it is going to win. Yah, noobies might not like the new system as much because they can't have all their favorite players on the team, but a regular team isn't full of all stars either.
10/8/2010 4:53 PM
Posted by robusk on 10/8/2010 4:21:00 PM (view original):
That is a bold assumption about themes given how open they are and the flexibility of the cap.

And I may not have played as much NBA sim, but I know the site, the engines and stats.
bold assumption?
It's the way it is and has been for a long, long time.

You clearly don't know the NBA sim as much as you think you do.
10/8/2010 4:54 PM
Okay, I am just going to ignore ashmael because he doesn't offer anything valuable to any conversation it seems.

To revisit my point, and I think most of you are articulating the same thing, it is just a matter of how salaries are structured.  I am simply arguing that the salary system isn't inherently broken because you can't build a cheap *** bench.  Just that it isn't unreasonable to expect you to have to spend money on your bench.  We will all slowly uncover a model that works with the new salaries.  I guess I am just arguing that we try this system, spend some money on our bench players, maybe run some position platoons and see how it goes.  I am concerned that people seem to think that you can't build effective teams in the current model...  everyone is under the same restrictions, only now we are running out deeper teams than before.  That doesn't mean that this requires a "fix."
10/8/2010 5:29 PM
smiley...

What If... you put Rashard Lewis, Ron Artest and Mo Williams on the same team?  

That's much less exciting than Karl Malone, Larry Bird and Kobe Bryant.  I would have never been attracted to this site in the first scenario.  And that's pretty much what we're getting.
10/8/2010 5:29 PM
You are blocking the author of this post, ashamael.
10/8/2010 5:29 PM
yeah, ignore the truth.  That's the best way to win at... everything.
10/8/2010 5:30 PM
I really don't get what the complete negatism is for ashamael. You're not even contributing to the suggestion that the original had.
10/8/2010 5:54 PM
The negativity comes from people who really don't know what they're talking about shutting out those who do.  I'm not including you in that category - you just happen to be in this thread and we just happen to disagree - but there are others who definitely do fit that category.

I agree with the OP... something should be done.  I don't know that his way is the correct way, but as of now, there is zero excitement in playing this sim for the "what-if" reason... the reason that brought most of the people to the site in the first place.  It was the reason I came, and the reason that I stayed.
10/8/2010 6:02 PM
"You are blocking the author of this post, the truth."
-robusk
10/8/2010 6:04 PM
I don't like the idea of having the salary formula be altered based on how many minutes the player-season was.  However, I don't have an issue lowering the salaries across the board by the same percentage.
10/8/2010 6:30 PM
Blah blah blah. Everyone here might as well beat a dead horse. Seble gave us our 2 minutes and he is done now. Blah blah blah.
10/8/2010 6:33 PM
Posted by ashamael on 10/8/2010 5:29:00 PM (view original):
smiley...

What If... you put Rashard Lewis, Ron Artest and Mo Williams on the same team?  

That's much less exciting than Karl Malone, Larry Bird and Kobe Bryant.  I would have never been attracted to this site in the first scenario.  And that's pretty much what we're getting.
While I completely agree with what you are saying, this has nothing to do with what this poster was trying to discuss. If I just found this site and really wanted to try a basketball team out, I wouldn't have been able to come up with a team that I would have wanted to put on the floor, and probably left. For newbies or for people who like building around their favorite player, this new engine sucks, and I completely agree that this is a problem.

For myself, I honestly don't even care what names are on my team anymore though.

Do you have any idea on how to fix this sim ashamael? I'm not trying to just argue with you or cut you down, and usually have a lot of respect for what you say on these boards, but short negative comments just get under my skin. I think you have to agree that just discounting players that are under 1500 minutes won't work.
10/8/2010 6:41 PM
Posted by ncmusician_7 on 10/8/2010 6:30:00 PM (view original):
I don't like the idea of having the salary formula be altered based on how many minutes the player-season was.  However, I don't have an issue lowering the salaries across the board by the same percentage.
This sounds like the best idea I have heard yet. That, or increasing the cap.
10/8/2010 6:42 PM
I posted in the "It's next week!" thread quite early that I believe a straight 10% salary cut would go a long way.  We went overboard with the changes.  The first things we did were necessary (3pt shooting, rebounding and usage), but the multiple general salary increases were too much.  All we did was look and see that Moses Malone only cost $9M... what we didn't stop to think was that every decent backcourt player was 6M+.  By the time you add 10% a couple of times... everyone's out of control.

A straight 10% cut would do wonders for the ability to make "What-if" scenarios that are intriguing, yet it would keep people from making the teams we saw in the previous version of the sim.  The things the sim actually values have increased cost, so it would have been okay to have kept with those things being increased.  Some say a 10% cut wouldn't be enough.  It might not be.  The truth of the matter is you don't know until you start sitting down and trying to crunch out teams.  After about 4 hours of trying to put together a $42M team with my favorite player (Barkley), I tried using some other guys.  I made a team that I am fairly confident will win 65+ games, but I don't like any of the players on it, so I'm not going to run it.  I actually want to care when I look at the box score.

The bottom line is that it is what it is... Sly is 100% right.  We're not going to have any changes for a while.  We might have a review when the 10-11 players are released.  If we're lucky.  The 11-12 player release would be more reasonable.  Wasting my time coming up with ideas to fix the sim now is just that... a waste of time.  So I'm not gonna bother.  Arguing with new owners about things they don't comprehend is a waste of time, too, so I thank you for reminding me of that.
10/8/2010 7:59 PM
So what do you say Seble, 10% cut off all salaries? Is that a very difficult task to do? I have no idea what is involved in taking 10% off the salary of every player.
10/8/2010 10:34 PM
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Seble we may need to make an adjustment Topic

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