5000pA, 1250Inn Topic

Quote: Originally Posted By biglenr on 11/05/2009
Quote: Originally Posted By napolean on 11/05/2009
What is everybody talking about strategy? If you spend $4-$5mil on a guy and he's hitting .117 after 20 games and you can't waiver him out without disrupting your whole team because of the PA limit it is just stupid. This PA limit should be dropped as soon as the season begins, if people want to waiver out as needed and/or put up with the fatigue issue, it should be their choice. What do you think of that.....
I don't like it.

I want the fatigue strategy killed. This is the first step in the process. It's far from complete, but it's a step in the right direction.

You need to enforce the limits throughout the year. Otherwise, they are meaningless... You'd simply waive the guys you don't need to get to the 1000 Ip you want.





Agreed...while far from perfect, I would expect admin to update the system in order to address the WW problems.
11/5/2009 2:19 PM
Quote: Originally Posted By dahsdebater on 11/05/2009
Quote: Originally Posted By zubinsum on 11/05/2009

I think the minimums are a good idea, but if they are doing that only the ML roster should count towars min PA and IP requirements. The way they are now is silly.

I thought that for about 10 seconds, but even though it seems reasonable it really isn't. You'd never be able to call up AAA, so as long as admin wants to allow AAA in open leagues they have to let you send some of your PA and IP down to call them up..


I disagree. it just means that your "regulars" that you shouldn't be sending to AAA anyways have to add to 5000PAs. That would make it difficult to use a fatigue or split squad strategy, which was the point of the minimums in the first place.

11/5/2009 2:34 PM
Quote: Originally posted by napolean on 11/05/2009 What is everybody talking about strategy? If you spend $4-$5mil on a guy and he's hitting .117 after 20 games and you can't waiver him out without disrupting your whole team because of the PA limit it is just stupid. This PA limit should be dropped as soon as the season begins, if people want to waiver out as needed and/or put up with the fatigue issue, it should be their choice. What do you think of that.....

So you'd think a guy was good enough to spend $4-$5 million on, but then want to dump him after 1/8th of a season? The you-that's-releasing-him-now must think the you-who-drafted-him-a-week-ago was a real idiot.

Previous you should just take better care of current you, and current you should show previous you a little respect.

11/5/2009 2:51 PM
I see llamaNUTS, you never released a guy early in the season. You never drafted a guy that didn't perform exactly to your expectations. Everybody you pick is a gem. Also if you want to use the term "respect" in any way at all, let's try leaving out the "idiot" statements: you moron...
11/5/2009 6:21 PM
Quote: Originally Posted By just4me on 11/05/2009Actually, I think the minimums now encourage the fatigue strategy for those that have the time... the fatigue system still works the same, and now there is a requirement to draft more PA and IP than needed (especially with AAA), other than time factors, why would someone not run a fatigue team now to account for the extra PA & IP requirements, if even only on a smaller scale?

And if you get used to running it on a small scale, why not try it full scale? This doesn't prevent fatigue teams at all, just makes it a little less intuitive for those that haven't tried them...But since it also encourages them to be tried, at least on a small scale, it shouldn't be long before more people are accustomed to using such teams
I think this is 100% correct.
11/5/2009 7:00 PM
Quote: Originally Posted By gregsimon on 11/05/2009
Quote: Originally Posted By just4me on 11/05/2009
Actually, I think the minimums now encourage the fatigue strategy for those that have the time... the fatigue system still works the same, and now there is a requirement to draft more PA and IP than needed (especially with AAA), other than time factors, why would someone not run a fatigue team now to account for the extra PA & IP requirements, if even only on a smaller scale?

And if you get used to running it on a small scale, why not try it full scale? This doesn't prevent fatigue teams at all, just makes it a little less intuitive for those that haven't tried them...But since it also encourages them to be tried, at least on a small scale, it shouldn't be long before more people are accustomed to using such teams.
I think this is 100% correct


If the minimums were set for the ML roster, the fatigue strategy would become near impossible.
11/6/2009 2:24 PM
Quote: Originally Posted By zubinsum on 11/05/2009
Quote: Originally Posted By dahsdebater on 11/05/2009

Quote: Originally Posted By zubinsum on 11/05/2009

I think the minimums are a good idea, but if they are doing that only the ML roster should count towars min PA and IP requirements. The way they are now is silly.

I thought that for about 10 seconds, but even though it seems reasonable it really isn't. You'd never be able to call up AAA, so as long as admin wants to allow AAA in open leagues they have to let you send some of your PA and IP down to call them up...



I disagree. it just means that your "regulars" that you shouldn't be sending to AAA anyways have to add to 5000PAs. That would make it difficult to use a fatigue or split squad strategy, which was the point of the minimums in the first place.

The fact remains that drafting 5000 PAs for your regulars is massive overkill if they're going to offer AAA. That averages to 625 PA per position, or with the 10% bonus 687 PAs. That leaves maybe 50-60 PAs per position for AAA without ever seeing your regulars dip below 100%. Most AAA can handle significantly more than that... So maybe if they lowered the number of PAs (and possibly also IP, but by a smaller %) then it would make sense to make it a big league roster requirement. But I maintain that if the number is 5000 and AAA are a part of the game, you have to allow some of those PA to be shuttled into AAA.
11/6/2009 4:30 PM
for me, it is the randomness of the AAA that is bothersome. If you happen to get a quality player from AAA, it only makes sense to make some other roster moves. Therefore, even tho you were happy with everyone you originally drafted, the marginal value of one (or more) players has been changed by the AAA you received. In that case, the best thing to do is re-allocate resources to areas of greater need. The new system prevents, or at least limits, our ability to do that.
11/6/2009 6:42 PM
To me the 5000/1200 requirement is total bull. I can easily create a 90+ win team with less than 5000 PA. I can also create a .500 or better team with far less than 1250 IP.
11/6/2009 11:28 PM
Without a doubt. That's why the requirement is there.
11/7/2009 9:53 AM
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