Recent Game Activity Fatigue Topic

Does anybody know or want to venture a guess as to how this is calculated? Specifically, what determines whether a pitcher can pitch back to back games at 100%.
6/15/2009 1:04 PM
When they put it in, it was in response to the Superman Long A strategy. It originally had fatigue tied to g/162 but it got all messed up. I think (and this is all based off of my incredibly sketchy memory) a pitcher can't pitch more than 3 days in a row or more than 7 out of 10 without getting the recent game fatigue.
6/15/2009 1:44 PM
when he hasn't been used much he remains at 100%. my guess is he is still below his projected pitch count not including the 10% bonus.
6/15/2009 1:48 PM
he definitely won't be at 100% if he's over 70% of his team's games... but that's appearance fatigue, not recent game activity.

if i had to guess i'd say it's something like this... the player has to be on pace for <50% of his total pitches, and he has to have thrown less than 5% of his total pitches in the previous game.

i have only ever seen it when guys are WAY under their pitch total.
6/15/2009 1:52 PM
Quote: Originally Posted By jfranco77 on 6/15/2009
he definitely won't be at 100% if he's over 70% of his team's games... but that's appearance fatigue, not recent game activity.

if i had to guess i'd say it's something like this... the player has to be on pace for <50% of his total pitches, and he has to have thrown less than 5% of his total pitches in the previous game.

i have only ever seen it when guys are WAY under their pitch total.
Thats a good guess, TY. I would say its quite a bit higher for the pace part. Maybe as much as 75%. Hadn't thought about of total % of season's pitches thrown in one game. Thats interesting.
6/15/2009 2:07 PM
what is the superman long A strategy?

I don't think I was a member when that was going on.
6/15/2009 2:11 PM
I've always wondered that myself. It gets mentioned all the time, but no one ever mentions how it works. Was there a glitch that allowed you to only draft 500 innings and get 1400 out of them??
6/15/2009 2:13 PM
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6/15/2009 2:19 PM
Quote: Originally Posted By dtownlove10 on 6/15/2009
what is the superman long A strategy?

I don't think I was a member when that was going on.

I was technically around then but only for spring training teams. Never really saw it. Basically what it consisted of, though, was drafting a high-IP quality pitcher and setting him as Long A. You then use short-inning starters for 40 or 50 pitches and bring in the same guy to pitch the lion's share of the innings in every game.
6/15/2009 2:22 PM
Quote: Originally Posted By dahsdebater on 6/15/2009
I was technically around then but only for spring training teams. Never really saw it. Basically what it consisted of, though, was drafting a high-IP quality pitcher and setting him as Long A. You then use short-inning starters for 40 or 50 pitches and bring in the same guy to pitch the lion's share of the innings in every game.
I still do this. Not quite every game, but I don't understand why it matters that much if you draft 1200 IP just like everybody else. Its not like managing the staff that way adds victories to your team's total.
6/15/2009 2:25 PM
The big deal was that you could literally get 150% of a guys innings. People would have Greg Maddux pitch every game and he would wrack up almost 400 ip.

It was a mess and it was broken. Guys were drafting 900 IP and making it a full season without fatigue problems.
6/15/2009 3:01 PM
Quote: Originally Posted By jfranco77 on 6/15/2009
I think Milacki gets tired pitching back-to-back days even if you start a 0ip Milacki in games 161 and 162, but I could be wrong.
Maybe the 5% of your total pitches in one game comes into effect there?
6/15/2009 3:11 PM
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6/15/2009 3:39 PM
The Superman Long A was tied into starters being used in relief. It didn't fatigue them properly, so you could get a ton of innings out of them. As TJ says above, you could get 400+ IP out of '95 Maddux or even the 2000 Pedro in relief. Set a short IP guy as your starter on a 40 PC pull 5 and have Maddux or Martinez set as Long A with 100+ PC and they'd pitch in 100+ games picking up between 3-7 IP per appearance...

But even this was an improvement over the really early sim that based pitchers salaries primarily off of ERA and had no real concept of fatigue, so Milacki could get 400+ IP easy without fatigue (I seem to remember a few people managing to stretch him up to 800 IP or so). I didn't do a whole lot of leagues back then, mostly just used Sim Matchup and Dream Teams... I was really into the Dream Team rankings and worked diligently at building the best Dream Team possible.
6/15/2009 3:41 PM
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6/15/2009 3:51 PM
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