Does increased usage do anything positive for a team at all? That's what I've been working on now for a bit. I am building two similar OL teams to get some additional data to the years of accumulated data already found by myself and others.
Hypothesis: Increased usage will result in a slight reduction of the increased turnovers the sim produces while simultaneously resulting in slightly a slightly better fg%.
The Test: I'm running two teams with a very similar estimated tov% but with varying usage. One is just MJ/CP3 & a bunch of board lords. The other is the same duo with a lower tov% shaq than I used in the previous example (01-02, 10% vs 04-05, 12.4%)
Team 1 has an estimated tov% of 12.7%. Total usage points in SL is 14.
Team 2 has an estimated tov% of 12.3%. Total usage points in SL is 19.
This extra usage in team 2 is translating to an additional 800 or so FGA and an additional 800 or so FTA (with only about 100 more tov). Team 1 has about 500 more minutes, which means they'll rely a little less on rookies than team 2 will.
Let's see which version seems to have a higher tov% increase... and see if there is any correlation in fg% (much harder to determine because of all of the uncontrolled variables).
Here's team 1 (Ashifornia):
|
|
|
|
|
|
|
|
|
|
|
96-97 Michael Jordan |
SG |
33.2 |
50.6 |
37.2 |
51.6 |
3.9 |
12.5 |
13.6 |
2.1 |
0.8 |
09-10 Marcus Camby |
C |
12.9 |
47.4 |
28.5 |
47.7 |
11.9 |
30.0 |
10.6 |
1.9 |
3.8 |
88-89 Dennis Rodman |
PF |
14.1 |
61.1 |
23.4 |
60.1 |
16.9 |
20.6 |
5.2 |
1.1 |
1.9 |
11-12 Chris Paul |
PG |
24.5 |
51.1 |
37.3 |
52.2 |
2.1 |
8.9 |
32.6 |
3.3 |
0.1 |
94-95 Dennis Rodman |
PF |
10.9 |
57.2 |
0.0 |
57.1 |
20.1 |
36.5 |
7.7 |
0.9 |
0.8 |
10-11 Marcus Camby |
C |
11.8 |
39.7 |
0.0 |
39.8 |
12.8 |
32.9 |
10.5 |
1.3 |
3.8 |
11-12 Steve Novak |
SF |
16.3 |
50.9 |
47.3 |
67.5 |
0.9 |
10.2 |
1.6 |
0.7 |
0.5 |
11-12 Stephen Curry |
PG |
24.1 |
51.4 |
45.7 |
58.3 |
2.2 |
10.7 |
24.1 |
2.4 |
0.6 |
98-99 Dennis Rodman |
PF |
6.5 |
36.7 |
0.0 |
34.8 |
10.9 |
32.2 |
5.8 |
0.7 |
1.1 |
94-95 Trevor Ruffin |
PG |
35.4 |
46.6 |
38.2 |
52.3 |
2.8 |
5.1 |
18.2 |
1.9 |
0.4 |
94-95 Tracy Murray |
SF |
21.8 |
36.8 |
42.0 |
51.9 |
1.1 |
10.1 |
3.1 |
1.5 |
0.8 |
78-79 Steve Sheppard |
SF |
15.8 |
53.9 |
33.6 |
52.9 |
8.6 |
6.3 |
8.4 |
1.0 |
0.0 |
Here's team 2 (Ash Angeles):
|
|
|
|
|
|
|
|
|
|
|
96-97 Michael Jordan |
SG |
33.2 |
50.6 |
37.2 |
51.6 |
3.9 |
12.5 |
13.6 |
2.1 |
0.8 |
01-02 Shaquille O'Neal |
C |
31.9 |
58.2 |
0.0 |
57.9 |
10.4 |
20.1 |
10.4 |
0.8 |
3.3 |
92-93 Dennis Rodman |
PF |
10.7 |
46.9 |
20.7 |
44.4 |
15.3 |
35.0 |
5.0 |
0.9 |
1.1 |
11-12 Chris Paul |
PG |
24.5 |
51.1 |
37.3 |
52.2 |
2.1 |
8.9 |
32.6 |
3.3 |
0.1 |
94-95 Dennis Rodman |
PF |
10.9 |
57.2 |
0.0 |
57.1 |
20.1 |
36.5 |
7.7 |
0.9 |
0.8 |
06-07 Shaquille O'Neal |
C |
29.9 |
58.9 |
0.0 |
59.1 |
10.2 |
19.6 |
9.6 |
0.3 |
3.0 |
77-78 Mark Landsberger |
PF |
16.9 |
51.6 |
0.0 |
50.6 |
12.6 |
22.0 |
5.3 |
0.9 |
0.4 |
11-12 Stephen Curry |
PG |
24.1 |
51.4 |
45.7 |
58.3 |
2.2 |
10.7 |
24.1 |
2.4 |
0.6 |
98-99 Dennis Rodman |
PF |
6.5 |
36.7 |
0.0 |
34.8 |
10.9 |
32.2 |
5.8 |
0.7 |
1.1 |
94-95 Trevor Ruffin |
PG |
35.4 |
46.6 |
38.2 |
52.3 |
2.8 |
5.1 |
18.2 |
1.9 |
0.4 |
94-95 Tracy Murray |
SF |
21.8 |
36.8 |
42.0 |
51.9 |
1.1 |
10.1 |
3.1 |
1.5 |
0.8 |
82-83 Joe Kopicki |
PF |
14.4 |
45.6 |
0.0 |
45.1 |
9.5 |
23.2 |
5.4 |
1.9 |
0.6 |
Variables:
T1 using a Camby Rotation at C while T2 is using a Shaq rotation.
T1 uses 88-89 Worm while T2 is using 92-93 Worm. This was necessary for salary purposes (and to give T2 a lift on the boards since Camby > Shaq)
T1 has about 500 more minutes than T2 (meaning less leaning on rookies).
T1 & T2 have some different backups. Again, salary questions.
T1 will have 23 different opponents with varying defensive ratings & stl%s than T2. This is a huge variable and could mean nothing in this test is significant.
The sim itself is extremely finicky and is prone to extreme variation itself without any changes at all.
When league play starts, I'll link team IDs for you to follow.