Ash, I've worked on a high ast team design in the draft leagues as you well know. I don't bring 122%, but pretty often rank as one of the top ast teams @ +75% ast on the floor for 48 min's. I target 35-37 apg after the 1st round of normalization, this give my players a 3-5% FG% bump. I have found that bring solid ast in the front court, which is critial for bumping FG%, diminishes your rebounding as a rule. The inbalance this creates in the poss. battle is the real problem for me right now. I need to come close to matching my opponent in poss. so my superior FG% can win the game. I have corrected the inbalance by incorporating more steals, this tactic balances the poss. battle. In ODL XLIII my team averaged 13.5spg and the team worked out ok, but still had a slight deficit wrt shooting poss's. A new team I have in the Clash of the Titans (open theme) runs 39apg & 15.7spg and is actually winning the poss. battle by 1-2 per game. The team is 3 games off the league leader and doing just fine for 31 games. Most of the league is averaging 112-115% burn rate wrt FGA drafted...I'm at a burn rate of 103%. Second half of the season could be interesting. Somebody, I won't mention, is at 128% burn and league leader. (lol) I wonder how long he can keep that up. btw - I'm looking for some good natured discussion wrt team design and the ast aspect in particular. Congrat's on the tie with 98!