Posted by eleibowitz on 4/8/2011 12:33:00 PM (view original):
Posted by ncmusician_7 on 4/7/2011 10:54:00 PM (view original):
Posted by eleibowitz on 4/7/2011 7:03:00 AM (view original):
Another guy looking forward to use, if he's not too expensive, is Kevin Martin. He's scoring 23 points in 32 mins. He has 439 3PA and 648 FTA. He's eFG% is only at 50 but his TS% is a 60. Just interested how he would perform in th SIM.
He won't get to the line as much in the sim, so his TS% will be lower.
Yeah he will get the line about 25% less but want to see how much TS% is being used in the SIM. Kevin Martin wlll be a good barometer
in this question of the sim 'using' TS%, it doesnt
BUT
it does use all the elements that make up TS%
so in a way it does
the way it does is this - guys dont get to their IRLs for FTAs but often over produce treys and shoot them at a higher % than IRL
as for salary valuations (which is a function separate from the sim engine) I am sure that in a similar light TS% plays a role but probably only indirectly (i.e. as an aggregate of values and weights already attached to the component elements that make up TS%)