Anyway, I understand about putting your best DL/LB in the outside spots to stop outside runs and vice versa... do the secondary starter spots matter as much?
Bit of a disconnect here. Let's start with the formula for Outside Runs. CB's are the most important defensive player for an outside run. Here is the Dev Chat:
On an inside running play, who is involved in blocking at the LOS for the offense and defense? Who is involved on an outside running play? (slid64er - Hall of Famer - 6:44 PM)
This varies as the play goes because the location will change, but for demonstration purposes here is an example. Note: the partial value depends on position and current location of the play. This information is available on the formations page in the blocking section
OFFENSE (using IFormation as example)
INSIDE RUNNING PLAY: OL2, OL3, OL4. Partial influence: RB (if blocking)
OUTSIDE RUNNING PLAY: OL1, OL5, TE (if blocking). Partial influence: RB (if blocking)
DEFENSE (using 4-3 as example)
INSIDE RUNNING PLAY: DL2, DL3. Partial Influence: DL1, DL4, LB1, LB2, LB3, SS, FS
OUTSIDE RUNNING PLAY: CB1, CB2 Partial Influence: DL1, DL4, LB1, LB2, LB3, SS, FS
This is probably why you typically see better results from the outside run than the inside run. Typically people do not pay attention to STR/TKL for their DB recruiting.
I've just worked under the assumption (with no data) that the effectiveness of your DE's would basically be determined by the average of the 2.
You are correct, but let's change the position (this applies to all contests by the way). The average of your two CB's will be used as the primary factor.
So for example to stop an outside run, I would move my two best LBs to OLB and my 2 best DL to DE, but I interpreted your post to only move 1.
Sorry to give that impression. You need to move your best 2 TKL/STR DB to CB, your best 2 TKL/STR LB to the OLB position and your best 2 TKL/STR DL to the DE positions. Hopefully this is clear? Sorry for any confusion. All defensive groupings (there are seven) are taken as a group and not individually.
Another question: Do you view a players Stamina (the 0-100 rating in the game log) as a modifier? Just as an example ... a player with a Role Rating of 80 and a Stamina level of 90 would perform like a 72 rated player for that play?
I believe low stamina (not the attribute, but the in game stamina) impacts a player's attributes negatively in the game. For example, my GD rated 100 RB will perform as a 100 RB until his stamina goes below X. I am not sure what X is and it is probably a scale. I do not play players under 85% stamina FWIW.
Hope this makes sense.
nitros (James)