Chapel...here's what I had. Feel free to use what you need or if its all old stuff let me know and I can delete the post-don't want to post anything that will contradict what's been posted so far. It's all from the beginning of the Beta:
Recruiting Update Info
Part1 General season schedule:
Season #1
Games 1-26: Scouting for Season 2 players
Games 20-26 Recruiting for Season 2 players
Games 24-26 Signings for Season 2 players
Season #2
Jobs period
Rescinding of scholarships
Scouting & recruiting
Signings
Games 1-26 Scouting for Season 3 players
Games 20-26 Recruiting for Season 3 players
Games 24-26 Signings for Season 3 players
Recruitng Basics
Scouting Overview
The first step in recruiting is scouting for players. This phase begins at the beginning of the season and continues until the end of recruiting. In order to recruit a player, you must first discover him via one of the scouting options:
Assistant Coach Search, Camp, or Scouting Service. The exception is the top 100 ranked players, as they are visible to all schools from the start. You can also do a search by State or mileage like you could in the old version, but you will have to do scouting trips to get any further info.
Each team has a scouting budget for the season, based on division and number of openings for the following season. This budget is used to pay for the various scouting options.
This is separate from your recruiting budget, so you don't necessarily need to save any of it for the recruiting session, although it's probably a good idea to do so.
Recruit Ratings
Each recruit's ratings/preferences are gradually revealed though these scouting actions. There are 4 levels of information:
Level 1 is only 4 ratings: Physical, Offense, Defense, and Work Ethic.
Level 2 is a letter grade (A, B, C, D, F) for each rating.
Level 3 uses the same letter grades, but extends them to +/- to give more accurate information (e.g. A+, A, A-, B+, B, B-, etc.).
Level 4 reveals the actual number for each rating. Also, potential for each rating will be revealed at Levels 3 and 4, with Level 3 giving you just Low, Average, High and Level 4 exposing the Very Low, Low, Average, High, Very High categories.
Each scouting action on a player increases the scouting level on that player by one level. For example, if you first discover a player in a camp, then later purchase the scouting service covering his state, he would be scouted to Level 2.
Alternatively, you could discover a player by way of assistant coach search, then do an individual scouting trip to get to Level 2. So the tools all work in combination to reveal deeper information.
Assistant Coach Search
When performing an Assistant Coach Search, you can select options (position, distance, number of recruits) to focus the trip.
Cost is based on the number of recruits specified to find. If the assistant can't find the number of recruits that you requested, you'll be charged only for the number that were found.
Recruiting Camps
There are two kinds of camps: public and private. There are 5 public camps each season scattered throughout the country, which are scheduled for early in the season.
Each of those camps draws a random pool of players based on geography (players within the area covered by the camp). Any school may choose to attend these public camps.
In addition to the public camps, each school may choose to host their own camp, with the ability to designate how many players to invite.
The pool of players at these camps is also random and based on geography (within X miles of the school's location). Cost is based on number of players in the camp.
Scouting Service
The scouting service allows a school to scout all players within a state and projected division (e.g. Alabama DII).
The cost for each purchase is based on number of players. You'll get information on every player located in the select state/division.
Individual Scouting Trip
Once a player has been discovered by one of the other scouting tools, a coach may begin to do individual scouting trips for a player.
Scouting trips are used to gain a more accurate picture of a player's talent level. The cost of these trips is based on distance, so the further the player is from your school, the higher the cost.
Recruiting Budget
Each school is allocated a recruiting budget based on division and openings for the following season. This budget will be used for home visits and campus visits.
In addition to that budget, each school is assigned a pool of attention points based on the number of openings. These points essentially represent the low level recruiting actions like letters, calls, and texts. These points may be allocated to recruits in any manner, so a coach can put all of his points on one player or spread them out to many players.
Attention Points
Attention points are essentially a tool to replace low-level actions such as phone calls, letters, and texts. These points may be allocated to recruits in any manner, so a coach can put all of his points on one player or spread them out to many players.
The coach may reassign points at any time. So he may take 5 points away from Player A and put them on Player B to start building interest with that player.
Reassigning points doesn't affect any interest that's already accumulated, but will affect interest going forward.
When each recruiting cycle runs (every 3 hours), the team receives recruiting credit for each recruit who has points allocated to him.
The value of attention points depends on several things, including your school's prestige and how well your school fits the player's preferences.
Recruiting Visits
Once you've built up a certain amount of recruiting credit for a recruit, home visits and campus visits become available. The cost of these is based on the distance between the recruit and the school.
These actions have a much higher value than the attention points. A recruit may only visit a particular school's campus one time, and may only go on 5 total campus visits.
Recruiting Promises
Many players want to get on the court right away. Once you've built up a certain amount of recruiting credit for a recruit, you can promise a starting spot or minutes.
These options are free and valuable, but must be honored if the recruit signs, or he will react negatively and possibly transfer.
Informing of Redshirt
When a player redshirts, that means he sits out an entire season and doesn't lose a year of eligibility. However, he still practices and improves during that season.
This is useful for a coach when the player isn't likely to play much right away.
A coach may want to inform the recruit that he will be redshirted. This will generally have negative value, but will ensure that the recruit will accept a redshirt if signed, without losing work ethic.
You can change your mind about this later, but then the recruit will expect to NOT be redshirted.
Recruiting Credit
During the active recruiting periods, every 3 hours, a process will run to process attention points. You'll get recruiting credit for the allocated attention points at that time.
For example, say a coach assigns 10 points to Player A and 20 points to Player B. When each cycle runs, those points are counted toward building interest for the recruit in that school. The more points assigned to a player, the more credit that school gets.
For home visits, campus visits, and promises, you get immediate credit when you perform those actions, so you don't have to wait until the next cycle runs to receive it.
For each recruiting action that generates credit, the amount of credit is modified by the school's prestige as well as how your school matches up with the recruit's preferences.
Scholarships
To be able to officially sign a player, you must offer him a scholarship.
A scholarship may be offered at any time for free, but it's important to know that it may be accepted at any time after the start of the signing period, so a coach should only offer one if he's sure he wants to sign that player.
There is no additional recruiting credit gained from a scholarship offer.