255 pitches is in fact "realistic" in the sense that it's happened in reality:
www.sfgate.com/cgi-bin/article.cgi
"...on May 1, 1920, Brooklyn and Boston played a 1-1 tie that lasted 26 innings. Incredibly, pitchers Leon Cadore and Joe Oeschger each went the distance. Historians estimate that Cadore threw 345 pitches, Oeschger 319."
"In 1974, according to beat writers in attendance, [Nolan] Ryan threw 259 pitches in a 12-inning win over Kansas City."
Now, those pitchers weren't getting shelled for their 255+ pitches, but the fact remains, they threw a huge number of pitches.
With respect to taking advantage of this in the sim, I think in an injuries on league owners are limited in tanking games in this manner. If your 200K scrub throws 255 pitches in a game, he's going to be at 0% for a long, long time, so it's not as if you got the 9 innings for "free" -- you're paying for it with a black hole on your roster. What this means is that for the foreseeable future your pitcher won't last more than a batter or two in subsequent appearances (and chances are very good that he's not going to be getting that batter or two out, either).
How many games a season can you throw out a scrub for a 255 pitch beating? Probably not more than a handful, unless you want to go the WW route and devalue your team by incurring transaction fees. To my way of thinking, this is a small price to pay for giving owners the ability to decide exactly how long they want their pitchers to stay in a game.
7/10/2010 1:26 AM (edited)