Posted by felonius on 9/30/2010 10:40:00 PM (view original):
Posted by badja on 9/30/2010 7:21:00 PM (view original):
09-10 teams are within a mil either way with ORL within $70k, so I'd say that is pretty realistic!
I look forward to using some guys we haven't been able to use in awhile ..those who shoot under 47%.. I don't think eFG will rule the sim as much. I actually want to try an OL team again.
again (this was 3 years ago but whatever) - the base cap should not be about building a 'real team' because that does not appeal to the average user of this site - it used to be about what if you built a team with Larry and Magic et al etc - cant do that now- havent been able to do that for 3 years but not because of salaries but because of the engine valuation
all we've done is reshuffle valuation - it will make for a period of time where we are searching for new cookie cutters but it wont fix the real problem - a team of bill russell, magic, larry and mike still wont beat moses rodman nash allen and peja because it's stats not reality
One problem with a team featuring Larry, Magic, and Michael is that the sim doesn't properly improve efficiency when you have a bunch of high usage guys (although it does do the opposite). If those three were playing together, the majority of their shots would be much more open than any of them saw individually (we'll see a good example of this with the 2011 Miami Heat) and not just due to good passing (i.e. the assists effect that the sim does take into account) but due to less attention from the defense (not just less "double-teaming").
Their efficiencies would also be improved because they're forced into less bad shots (every #1 option on any team throughout history has a couple shots a game that are just terrible but he's forced to take because even though they're terrible, it's still the only remaining shot for his team, whether it's to beat the shot clock or whatever, and this pulls down their efficiency).