Posted by ashamael on 2/22/2016 10:29:00 PM (view original):
2/22/2016 11:45 AM |
Customer Support |
If we give away something like this, smart coaches would know exactly what to draft, and no more. We don't give away certain details because we don't want the game to become a giant math problem. It's meant to be a game, which simulates reality, so you can generally assume that it works in a way that you would expect it to.
I understand that can be frustrating, but we have to maintain some level of mystery to the game.
As for TOV%, that was never added to the game because it's currently calculated in the engine instead of being stored like the other values. It could be added in the future.
You're right that we haven't updated SimLeague Basketball in a long time. We have to prioritize our work based on our resources and which games are the most successful. I'm sure that's not an answer you want to hear, but that's the truth. It doesn't mean we don't care about the game or the guys playing it. It just means that right now we don't have the manpower to work on regular updates. |
Working as a programmer, I can tell you that this is utter bullshit. For years programmers have gotten away with the "manpower" excuse, but the fact of the matter is they do a job most can't and they milk it for everything it's work. They work at a very slow pace because their bosses don't know enough about what they do to tell them they should be able to get it done in a more efficient manner. It's an unfortunate acceptance of lazy behavior.