spreadsheet is updated with the latest team in there now.
This team (only Shaq & Jordan, no cp3) had an estimated tov% of 13.935 IRL.
In the sim, it went 15.7%, or an increase of 12.7%.
As you can see, Jordan shot much better on this team with a 53.7% efg (a 4.2% increase over his 51.6% irl) than the other leagues. I attribute much of this to having faced lesser defenders than the other leagues, as some of the other players shot below RL numbers while others shot above.
All in all, the trend definitely seems to show that there is less of an increase in turnovers by going above 100% cumulative usage in your lineup & less of a hit in fg%, though it might still always be there (never know what kind of defenders you'll be facing).
Something of interest to note: In this last team, I went above & beyond on boards - well more than I did on the MJ, CP3 & SHAQ II team. However, in the end, I ended up with a smaller percentage of rebounds than on that team.
This, along with the other bits of data I've collected during this experiment, indicate to me that there comes a point where getting 100+ cumulative usage in your lineup at all times trumps picking up a few extra percentages of rebounding.
The "experiment" is now closed. I'm going to continue running teams along this theme but no longer as an experiment. I feel that this data (and the success of these squads) has confirmed something long believed by others and in turn has made me a better owner. I will now update the original post to reflect this experiment's findings.
10/23/2013 9:15 PM (edited)