Is it just me, or in the past couple years have DITRs gone from nearly worthless, to just insultingly annoying?
In any case, why don't you think of a way or two to add a bit more variability and unpredictability in player development?
(And one may know I've campaigned in the past for accelerated recovery for Traumatic Demotion Syndrome and Traumatic Sitting-Out Syndrome, but after a while one is prone to give up.)
In general, why don't you give an eye to not coming out with things a certain way, then making them more and more unresponsive and disappointing over time, when it comes to how you handle such things as player development. Not asking for distortion, just the opposite. Real life is not always such a downer!