Lots of topics to address from the last several posts, in no particular order:
The minimum game rule can be self-policed by owners. In the Soto example, if no one notices that he played less than 5 games, then the original owner gets to keep him. If you're worried about the "proof" disappearing with team stats going away between seasons, do a screen grab of the team's stats.
The draft should go quickly between seasons, since there are not many new rookies to choose from. If an owner misses a deadline for posting keepers, his keepers will default to being his new rookies plus his players who had the most PA+IP in the season that has just ended, up to 25 players total. If an owner misses his time in the draft, we'll move on without waiting... the draft pool will usually be weak enough that missing a round is not a make-or-break thing for a franchise.
A player's WIS rookie season defines his first team. That makes it easier to identify the rookies, and also more likely to put a player on the team he was associated with for more of his career.
For players who missed 1977 in WIS, but were not rookies when they returned later, they can go into the rookie draft pool when they return. Hopefully no one already selected a franchise counting on a player who missed 1977.
Once a player belongs to a franchise, he stays with that franchise until being traded (in the sim) or cut... it is up to the owners here to be better general managers than their real-life counterparts.
We'll aim for 24 teams, there should be enough PA and IP to go around. You can fill AAA (from the draft pool or your original players) and shuffle players back and forth. Part of the fun of a progressive is that for every team with an Ozzie Smith or Dave Concepcion, another team has to piece together a Buddy Biancalana and Onyx Concepcion.
8/24/2015 7:21 AM (edited)