Posted by dcy0827 on 8/11/2016 8:23:00 PM (view original):
Posted by chapelhillne on 8/11/2016 2:34:00 PM (view original):
Posted by gillispie1 on 8/11/2016 11:27:00 AM (view original):
Posted by chapelhillne on 8/11/2016 9:08:00 AM (view original):
I have added some strategies that I have picked up on during my Beta experience, to help those who were not in Beta get some ideas of how they can effectively scout and recruit in the new system. It will also be of great assistance to those who may have just dabbled in the first season or two of Beta, because much has changed since then.
I will continue to add to the strategies, because I really just scratched the surface, but if anyone would like to add anything to this, I will keep checking and add your comments to the original post.
I think that many of the people who have said they are going to quit the game may not have tried Beta at all, or tried it in the early phases. Because there were so many negative comments, there may be preconceived notions, that I am hoping to dispel by this post.
As I was typing all of this, it made me realize just how cool some of the new features are, and I hope that if you are someone who has decided to quit, without giving this try for a couple of seasons, you will reconsider. If you love the game itself, I think you will be glad that you stayed, once you experience it for a while.
chapel, thanks for doing this thread! i've only skimmed and need to go back, but it looks like a fantastic resource for folks.
i am curious though, what are the 2-3 coolest features in your opinion?
Sorry gil - missed this one.
For one, I like the camps and the different ways to scout players.
I love the added time that I have to scout, so I don't have to do it in 36 hours. I now have 11 days.
One thing I like maybe most, is that poaching is not possible in this game. You can still move in late on a recruit, but gone are the days where I would have a guy consider me from 8 PM on the first day until 5 PM on signing day, only to have an A+ team come in with 200 home visits in the last cycle. Here, you can tell ahead of time that you will have competition.
I also like that almost every recruit has multiple teams after them. Coaches are not afraid to compete for recruits.
I like that if you have 3 openings, you still have just about as good a shot at a recruit as if you have 6 openings.
I love the fact that you can scout internationals without having sent your scout to Russia to look at a PG and have him come back 10 times telling you the guy sucks at rebounding but never mentioning ball handling. I like the fact that if you recruit at 201 miles, it's not 25% more expensive than if it is 199 miles.
I like Attention points a lot - if you screw up, you can still find good players with just AP.
There are still some tweaks I'd like to see, but I really do like the update a lot.
It'll be interesting to see if coaches are still unafraid to battle for a recruit when it's for a team that really "matters". Don't forget, please, that the beta coaches knew that they could swing for the fences because they weren't committed to those teams and losing recruiting battles didn't matter. We may very well see more battles, but I still say wait for a few "real" seasons to see how that plays out as well. Coaches tend to be a lot more timid with their recruiting styles when it comes down to a team that they actually had to PAY for.
I think they will because you can recruit multiple players, since there is a 20 HV limit. You will not blow your budget on one player and have to keep putting money into them. I know if there is a player that matches up well with my preferences, I would not be afraid to invest. Here's an example of what I am talking about.
Let's say there is a player that is 160 miles away. I have 4 openings.
My recruiting budget is $17,000
Cost for 20 HVs at $248 per HV = $4960
Cost for Campus Visit = $480
Maximum total I can spend on recruit = $5440
I still have $11,560 left for other recruiting.
I could go all in on 3 players like that, and still have $700 left.
Even if I totally strike out, I can use attention points alone on a couple of guys and there is no cost, and then I take 2 walk ons.
Also, because there is a slight bit of randomness in signing, it would be worth a shot.
I could also use the $4960 and then use most of my attention points on that guy, hoping that the other coach is spreading his points out on several recruits. This could tip the battle in my favor if I disguise what I am doing. By disguising, I may not put all 20 HVs in until the last cycle, but all the while I have been amassing a large number of AP in the recruit. This way other teams do not think I am a threat, even if I am at a lower prestige.
8/11/2016 10:21 PM (edited)