Lots of feedback for me to sort through on scouting and schedule, but I figured I'd go ahead and post my initial thoughts on recruiting so everyone can have a complete picture of what's planned. This has already changed a bit from your feedback, so don't take this as set in stone.
Timeline
- There will be two recruiting periods during the season. Period 1 will be the final 5 calendar days of the conference schedule. Period 2 will be 3 calendar days following the job change period.
- Signings are allowed in the final 2 days of Period 1 and throughout Period 2.
- Coaches who change jobs would have Period 2 to fill any remaining openings at the new school. They would be given new scouting/recruiting resources based on remaining openings.
- We could potentially allow new coaches to free players from their LOI to create more openings. Players may accept or reject that offer.
Recruits
- Will be generated with preferences
· Playing time
Wants to play right away
Doesn’t care
· Distance from home
Prefers far away
Prefers close-by
Doesn’t care
· School’s recent success (maybe relative to expected success)
Wants high level of success
Wants to re-build the program
Doesn’t care
· Conference strength
Wants to be in a strong conference
Doesn’t care
· Tempo
Wants high tempo
Wants slower tempo
Doesn’t care
· Style of play
Wants perimeter offense
Wants paint offense
Wants strong defense
Doesn’t care
· Offensive System
Triangle
Motion
Flex
Fastbreak
Doesn’t care
· Defensive System
Man-to-man
Zone
Press
Doesn’t care
· Coach longevity
Wants a long-time coach
Doesn’t care
· Specific conference
· Specific school(s)
Resources
- Each school gets “Attention Points” based on number of openings. These essentially replace the low level recruiting actions.
· 20 points per opening.
· These points can be distributed to any number of recruits, in any proportion.
· When each cycle runs (every 3 hours or possibly longer), points are credited for that team/recruit, with modifications for prestige and how recruit preferences match school.
· Coach can re-allocate points at any time.
- X number of campus visits total to use throughout the period.
· Number varies by division
DI gets 3 per opening
DII gets 2 per opening
DIII gets 1 per opening
· Cannot be used until there is very significant interest between a recruit and school.
· Each recruit has a limit of 5 total campus visits, so they will be picky about accepting them.
· Each school may only offer one campus visit to each recruit.
- X number of home visits total to use throughout the period.
· Number varies by division
DI gets 9 per opening
DII gets 6 per opening
DIII gets 3 per opening
· Cannot be used until there is significant interest between a recruit and school.
· No limit to total home visits by a recruit.
· No limit to home visits between a school and recruit.
- Promises
· Starting spot
Pretty big positive impact
· Minutes
Options of 10, 15, 20, 25
Big positive impact
- Inform of getting redshirt
· Negative impact
· Guarantees that the player, if signed, will be ok accepting a redshirt
- Scholarship Offer
· Major positive impact
· Can be withdrawn, but major negative impact
Signings
- Recruits may give a verbal commitment before the signing period if a school is a good match for the recruit’s preferences and one school is leading by a large margin.
· Recruit may go back on a verbal, but it would take more effort than normal from competing schools.
· At start of official signing period, most verbal commitments will immediately sign.
- Each recruit has a tendency for when he will make a decision, which affects both verbal and official.
- The recruit’s decision on a school depends on the cumulative points from the above recruiting tools.
· I’d like to make it an odds-based decision instead of always picking the leading school. So, for example, school A has 10k points and school B has 8k points. So the odds would be something like 75% school A and 25% school B.
· This would give the final decision some suspense and give the underdogs a few wins.