Posted by ojo on 4/23/2015 8:48:00 AM (view original):
You're saying that since the game allows for 1a/1b, 2a/2b, 3a/3b options, it therefore requires itself to store all six of them? To me, the SPs are just variables that have the potential to affect gameplay, and you as the owner can only change the 2nd upcoming game's SP, not ever the next.
What would be the need to store all 8?
No, I'm saying the game can only store 6 SPs of data. Not that it has to. When you use 3A/3B, the game data treats the rotation as a 6-man rotation, with the 1 and 2 starters repeated twice.
6 man rotation has: 1 2 3 4 5 6
3A/3B rotation has: 1 2 3A 1 2 3B
2/3/A/B has: 1 2A 3A 1 2B 3B
A potential 4A/4B roto would go: 1 2 3 4A 1 2... can't store any more, 4B gets lost.
While I would like to think that this would be an easy fix, the game programmers disagree.