Gridiron Dynasty Updates

Changes within the last 3512 days...

09/26/2023

  • - Fixed typo in Offensive Line Archetypes - Added map to recruit profiles to show human controlled teams near them - Added map to recruit summary page to show nearby competition

07/18/2023

  • - Added player "Archetype" ratings for each position, which give a better idea of how the player will perform with specific gameplans. - Added a Top Recruits page, which displays the top recruits for each position other than punter and kicker based on their archetype scores. - Added a user team map to the Jobs page, showing the amount of user competition across the world for each division. This will allow users to make better informed application decisions.

02/28/2019

  • Added player potential in the categories of Very Low, Low, Average, High, Very High to the player profile and to the recruit profile. To unlock for a recruit, you must complete a scouting trip. For players, it's only unlocked for your own, not for players on other teams.
  • Added 180 miles and 1400 miles to the distance filter on recruit search. These are important distance cutoffs relative to where the cost of trips jumps up.

02/26/2019

  • Added a feature to the recruiting summary page to allow a coach to submit recruiting actions to multiple recruits at one time.
  • Unlocked the "Add to watch list" option during the recruiting period, so that you can add recruits to your list without having to spend money on them.

02/20/2019

  • Some small recruiting updates: - Added the actual school names to the considering column on the Summary and Search page. This includes an indicator for human-coached schools. - Added a "Considering" tab on the recruit profile page that shows details about each school on the recruit's list.

11/01/2018

  • Fixed some sorting issues that appeared in Chrome.

05/26/2015

  • With the latest GD update we have pushed some bug fixes that have been an issue, the following issues have been fixed:

    1. PROBLEM: Advanced Depth charts were using the default depth chart if you had not saved your list. The confusion came because the list appears to be sorted correctly without saving it.
    SOLUTION: The updated login in the engine selection will use the same rating system as on the depth chart page. Now, regardless of what the user does, the depth chart page will correctly represent how the engine will use the depth charts.

    1.a. PROBLEM: Another depth chart issue was on kick returners, it would only select returners from the list of Wide Receivers had the depth chart not be saved.
    SOLUTION: The engine will now select returners as they appear on the depth chart from any position.

    2. PROBLEM: Fumbles appear to be returned for excessive yards on certain plays. The play by play report was misleading, most of these cases occurred during a long play that was fumbled at the end, but the play by play did not specify that. Also, the ball was recovered at a yard line that was not too far from the spot of the fumble.
    SOLUTION: On these plays, just as most other fumbles, they are not recovered closer to the spot of the fumble, and the play by play in these situations is more descriptive.

    3. PROBLEM: At the end of the second half, if the clock was already stopped with short time a team might not call for the Field goal.
    SOLUTION: Regardless of the clock state, the short time logic will choose an appropriate play call. (NOTE: The logic in determining the play call is still applicable. So there may be other reasons that a field goal attempt was not selected including but not limited too, max field goal range, current score, time outs remaining, etc.)

04/14/2015

  • Adjusted Job Processing - Job applications do not start processing until 9 hours after the job period has begun.

03/04/2015

  • Removed the season reservation requirement for Non-Conference Scheduling, Redshirts, and Rescinding Scholarships

Please note: Release notes can become stale. Please rely on the product's Rules, FAQ and Player Guide for official details and information.

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