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Thank you! Here is the complete list of knowledge base articles for this product and category.

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#17 Manager's Office Q. Can I choose my pinch-hitters?
  A. Yes. Pinch hitters are based on the pinch-hit hierarchy found in the Manager's Office. When the Sim Manager looks at the inning, the score, the runners on base, the need for power versus contact hitting, and the opposing pitcher to decide that a pinch-hitter is necessary, it will review the Hierarchy to determine whom from the bench should come in in the situation. The player who is highest on the list for the situation will bat. Of course, the manager also checks to make sure this potential replacement is actually a better hitter than the incumbent; if not, the manager will opt not to pinch-hit.

You can also control whether individual players are pinch-hit for by checking the Pinch Hit box in their Advanced Hitting Settings.
#20 Manager's Office Q. Can I change my starting pitching order?
  A. Yes, you can shuffle your entire pitching staff as often as you'd like. However, you can't make moves involving your next scheduled pitcher.

Note: At the start of the season and each round of the playoffs as well as any play-in game, the manager will always go with the first listed eligible starting pitcher. These are the only times when a starting pitcher is not "locked in".
#25 Manager's Office Q. How do I tell the SimManager not to use a certain pitcher?
  A. Set that reliever's role to 'Rest' and the SimManager will only use that pitcher in case of an emergency.
#30 Manager's Office Q. How does the mop up setting work for relief pitchers?
  A.

The mop up setting is used to designate a pitcher be used in blowouts (either winning or losing). Blowout is determined by the deficit (or lead), the inning, and the ballpark. e.g. an 8 run deficit in the 2nd inning would not considered to be a blowout, but the same deficit in the 8th inning would be. And 8 runs means something different in Petco versus Coors Field.

Mop-up designated pitchers can possibly be used in non-mop up situations. They will always be used before pitchers marked as 'rest'. For example, if you have 5 relievers and 1 is marked as rest, 1 is marked as mop up, 1 is marked as long relief, 1 is marked as setup and the last as your closer, and your game went to extra innings, if your closer, setup, and long relief had already been used, then your mop up pitcher would see action.

It's good advice to give your mopup pitcher a high target and max pitch count so they can truly eat innings. It's also recommended they have a lower than normal Auto Rest setting so they can be used even if they are a bit tired. This allows your team to save its better pitchers for optimal situations. However, don't forget to consider the Manager Setting for mopup usage as you don't want tired mopup pitchers squandering big leads.

#31 Manager's Office Q. What do the managerial profile settings do?
  A.

Hit and Run Tendency refers to your SimManager's use of the Hit and Run. 5 means you want to hit and run as often as possible. Use this setting if you have a lineup of good contact hitters. 1 means that your team will very rarely ever hit and run. Choose this setting if you have alot of high strikeout hitters in your lineup.

Base Running Aggressiveness setting controls how frequently a team attemps to stretch a single into a double, a double into a triple or score from second on a single.

Intentional Walks setting controls the frequency with which opposing team's batters are intentionally walked. A less aggressive setting will rarely intentionally walk a batter, odd to fill first base with a man on second and one out. A more aggressive setting will walk power hitters with the bases empty and no outs.

Pinch Hitting setting controls how frequently a hitter will be pulled for a bench player. This includes pinch hitting for position players as well as pitchers.

Pinch Running setting controls how frequently a runner will be pulled for a bench player. This includes pinch running for position players as well as pitchers.

Double Switch setting controls how frequently a double switch is used to change the batting order and ensure a pitcher won't be hitting soon.

Defensive subs if winning by X or more runs in Zth inning or later allows you to specify how big the winning margin must be and how late in the game before your position players will be replaced by superior fielders on the bench, e.g. your team is winning by 3 in the 9th, should your current SS be taken down in favor of a slick fielding SS on the bench?

Rest players if up/down by X or more runs in Zth inning or later allows you to specify how big the score differential must be and how late in the game before your starting position players will be rested in favor of players on the bench, e.g. your team is winning by 6 in the 8th, should your starters be rested?

Only use closer(s) in save situations indicates whether you'll allow or not allow your closer to see action in a non-save situation where the score is tied, e.g. game is tied at 3-3 in the 9th, do you want your closer in or not?

Only use mopup pitcher(s) when losing indicates whether you'll permit or not permit your mopup pitcher(s) to pitch in a tied or winning game, e.g. your team is winning by 7 in the 6th, do you want your mopup pitcher in the game?

#34 Manager's Office Q. Can I save a batting order for right-handed pitchers and a separate lineup for left-handed pitchers?
  A.

YES! In your Manager's Center, there are links to view each lineup you have. In normal leagues and non-DH theme leagues, only vs. LHP and vs. RHP are available. In DH theme leagues, only vs. LHP w/DH and vs. RHP w/DH are available. For theme leagues where only one leagues uses the DH, all 4 lineup types are available. One of the lineups will be loaded up already. If you want to switch lineups, just click on that link to load it for editing.

When you click on 'Save Batting Order', you will be saving the batting order for the current lineup.

After saving a lineup, you can click on Copy to Opposite to copy the current lineup to the lineup against the opposite handed pitcher. Ex. If you are looking at your vs. RHP lineup and click Copy To Opposite, it will take your settings and copy them to the vs. LHP lineup. This works the same way no matter what type of league you are using.

In theme leagues where only one league uses the DH, there is a button to copy the lineup to all other lineups. If you click this, the current lineup you are looking at will be copied to all 3 other lineups while inserting or removing a player if necessary. Ex. If you are looking at your vs. RHP lineup and click Copy To All Lineups, it will take your settings and copy them to the vs. LHP, vs. LHP w/DH and vs. RHP w/DH lineups while inserting the best hitter by OPS in as the DH in the DH lineups. If you are copying from a DH lineup, it just removes the DH for the non-DH lineups.

The SimEngine will automatically choose the correct lineup based on the opposing pitcher for each league game.

#36 Manager's Office Q. What's the difference between the different pitching roles (mopup, long A/B, LH/RH specialist, setup A/B and closer A/B)?
  A.

The pitching designations represent how you, the manager, would like that pitcher to be used, which may or may not matchup to how the pitcher was used in real life that particular season. Here are the general guidelines:

  • Rest: Only use this pitcher as a last resort
  • Mopup: This pitcher should only be used in blowouts.
  • Long Relief: This pitcher would be called on in a situation in which the starter is pulled early in the game (6th inning or earlier). A long may also be used later in the game depending on the situation and who is still available in the bullpen.
  • Specialist : These are pitchers who are almost solely used just to get the opposing team's most feared hitter out late in a close game. For example, a left-handed specialist will enter the game to face the opponent's best left-handed hitter (and vice versa).
  • Setup: This pitcher will be primarily used in the later innings to preserve small leads, small deficits or ties.
  • Closer: This pitcher will be primarily used late to close out a game. This role works in conjunction with the Managerial Setting for closers.

The A/B designation is an additional control for setting pitcher usage. An A designation will almost always be used before a B designation of the same role, e.g. if you have one pitcher set to Setup A and another set to Setup B, the Setup A would receive priority in a setup situation. If both pitchers are set to A, then the SimManager will decide who to use based on the situation (opposing righties/lefties, pitcher fatigue, etc.).

Each of these roles work with your Player Settings to determine actual usage, primarily the "Min Inning Available" setting. A typical scenario would be Mopup can enter in any inning, Long Relief in 4th or higher, Setup in 6th or higher and Closer in 8th or higher. But that's where you come in and can specify ideal usage.

*** Please note that if you don't designate a pitcher for a specific role, you may be sending the wrong (or right) message to the SimManager. For example, if you put all of your bullpen pitchers on rest, that would be an indication to the SimManager to leave the starter in as long as possible, regardless of his call bullpen and pinch-hitting settings. Another example might be setting all of your pitchers to rest except for a closer. This would indicate to the SimManager to leave the starter in until a save situation arises. If the starter is getting shelled in the 5th inning, the SimManager would leave him out there rather than use a closer in the 5th inning. It's recommended to have at least 1 pitcher set for each role. Not having a pitcher available at a specific role may have undesired results.

#39 Manager's Office Q. How does auto-rest work?
  A.

When a pitcher or position player's stamina falls below the number you specified in the advanced settings, the player is treated as though you had marked him as 'rest'. When his stamina goes back above that number, he's again treated according to the role you set for him.

NOTE: Auto-rest only refers to stamina percentages AFTER the game is complete - NOT during the game.

#41 Manager's Office Q. Why did my pitcher go over his target pitch count setting?
  A. There are three situations in which you may see a pitcher exceed his target pitch count (TPC) setting, but he should never exceed his max pitch count (MPC). They are:
  • The pitcher is in the middle of an at-bat - for example, if your TPC is 100 pitches and he has thrown 99 pitches before he strikes out the next hitter in 6 pitches, he would end with a total of 105 pitches.
  • Anytime the starting pitcher is throwing a no-hitter after the 7th with a lead and is under his MPC, the sim will not remove him (even if he has exceeded his TPC).
  • Anytime the starting pitcher is within one out of a complete game and does not need to be pulled according to his call bullpen rating he will attempt to stay in the game to his MPC (even if he has exceeded his TPC).
#43 Manager's Office Q. How do I change someone's fielding position?
  A.

Go to your Manager's Office for that team. In your lineup card you'll see a 'Pos' drop-down next to 'Order'. Click on the dropdown arrow. Now you'll see lists of positions next to each player's name. Positions marked with an asterisck (*) indicate the player's natural position. Positions marked with a caret (^) indicate the player played at least 1 game there that season.

Once you've made any position changes, verify that your lineup is correct and then click 'set lineups'. Keep in mind that you are setting your lineup card for either a left-handed pitcher or a right-handed pitcher - if you wanted to change a player's position against both, you'd need to click on 'Lineup v. LHP', 'Lineup v. LHP w/DH', 'Lineup v. RHP' or 'Lineup v. RHP w/DH' and repeat the process. Copying to opposite can be a quicker way to do this.

Also, using the recommendations will also set positions. When a team is initially created, all positions are set to these recs.

#45 Manager's Office Q. How do the Starter 2A/2B and Starter 3A/3B pitcher roles work?
  A.

These roles, known as swing starters, are intended to provide more flexibility with pitching rotations when using pitchers across baseball eras. For instance, if you had a pitcher who threw 600 IP you could place him in the "Starter 1" role and use two 200 IP pitchers in the "Starter 2A" and "Starter 2B" roles. "Starter 1" would pitch every other day, and the "Starter 2A" and "Starter 2B" pitchers would pitch every 4th day. Regular starting pitchers are not allowed to be entered into the rotation after swing starters. Multiple pairs of swing starters are allowed in a rotation. Swing starters cannot be in the same rotation as Tandem starters.

There are two other combinations available (1,2A/2B,3A/3B OR 1,2,3A/3B) that provide even greater flexibility for mixing and matching the varied assortment of starting pitcher types (i.e. 100 IP, 200 IP, 300 IP, 400 IP, etc.)

#46 Manager's Office Q. Why did one of my pitchers assigned to 'rest', pitch?
  A. Occasionally, the SimEngine is forced to use a pitcher assigned to rest. Anytime the pitcher on the mound exceeds his max pitch count (MPC), the SimEngine must bring in a relief pitcher. If there aren't any pitchers available, it is forced to go with a pitcher designated to rest (set explicitly or via the auto-rest feature).
#49 Manager's Office Q. How can I avoid having certain players enter a game for defensive purposes or to rest a starter?
  A. If you would like a player to be available to pinch-hit, but not to enter the game as a replacement otherwise, this can be done by adding the player to the pinch-hit hierarchy, but removing him from the rest and defensive replacement hierarchies. This way, he will only enter the game in a pinch-hit situation and not be considered for rest or defensive replacement.
#50 Manager's Office Q. What's the difference between putting a player on the bench versus rest?
  A. When a player is on the bench, he can still enter the game as a pinch hitter, pinch runner, defensive replacement, rest replacement, or injury replacement. When he's set to rest, he will absolutely not enter the game.
#589 Manager's Office Q. What are Tandem pitchers?
  A.

Tandem Starters are two pitchers who pitch as a pair. The Tandem A start will start the game. The Tandem B pitcher will relieve the Tandem A starter as long as the Tandem A pitcher exits prior to the late innings (typically inning 7). Tandem Pitcher A will go until his pitch count is met or until he's knocked out for performance reasons. Tandem B will also pitch until his pitch count is met or gets knocked out for performance reasons. Beyond that, typical relief pitcher logic is used.

Tandem pitchers exist so owners can combine two pitchers with limited IP (or pitches)/G into a successful starting pitcher tandem.

Regular starting pitchers are not allowed to be entered into the rotation after Tandem starters. Multiple pairs of Tandem starters are allowed in a rotation. Tandem starters cannot be in the same rotation as Swing starters.

#590 Manager's Office Q. How do you determine the lineup recommendations?
  A.

The main thing to remember is that all of the recommendations are just that, recommendations. They are not perfect. With that being said, below describes the process of determining the recommendations for lineups. Each stat that is ordered by besides speed is multiplied by the historical average for that handed batter against the throwing type of the pitcher. So if you are setting the lineup recommendations for vs. RHP, the values to determine the order will be multiplied with a value above 1 for Left handed batters and below 1 for Right handed batters to try and determine the best batter for this lineup type.

The first thing we do is go through every position finding the player with the highest Runs Created (RC) at that position. This should be a player who has a significant amount of playing time to accumulate a high RC and was good offensively. The positions are based off of the players primary positions.

For outfielders, we determine the top 3 outfielders on the team by RC. Once we have those outfielders, we choose the CF first based off of speed, the LF second based off of OBP and finally the RF is whoever is left.

If it goes through all positions to determine the starters and a position has not been filled because no player is on the team with that position as their primary position, it will look for the best player who has played at least one game at that position based off of the modified RC value for the lineup type. If there are still some positions without starters, it will look at all remaining players and ordering them by the modified RC value for the lineup type.

Once all of the starters have been found, it determines their order in the lineup. The first slot it fills is the 3 spot by choosing the starter with the best OPS. Then the 4th, 5th and 6th spots are chosen, in that order, based off of the best player remaining by HR/AB. The next player chosen is the leadoff batter ordered by SB. Then the 2 spot is filled by the best player remaining by OBP. The 7th spot is next which is ordered by SLG. Whoever is left is put into the 8 spot.

#591 Manager's Office Q. How do you determine the pitcher role recommendations?
  A.

The main thing to remember is that all of the recommendations are just that, recommendations. They are not perfect. With that being said, below describes the process of determining the recommendations for pitcher roles.

The first thing that we do is create the starting rotation. If there is a pitcher locked into the next game, his role will not change. Similarly, if there is a Tandem or Swing pitcher paired to the next starting pitcher, their roles will not change either. Unless there is a Tandem or Swing pitcher locked into a game so we don't change their role, the recommendations will only recommend normal starters. It will never recommend to use tandem or swing starters.

To determine starters, it orders pitchers by real life IP/162 who have less than 5 saves or more than 150 IP/162. Therefore, your recommended number one starter will be the guy who had the most IP/162 on your team. It continues on down the list, adding players based off of most IP/162 until it either has accumulated 900 or more IP or it has reached 6 starters. When there aren't enough SP to choose from, the relievers are evaluated by a combination of IP/162 and IP/GP, favoring those with a higher IP/GP.

Once the starters are done, it determines the Closer A. He is chosen based off the remaining pitcher with the most real life saves. If no pitcher has any saves, no pitcher will be chosen for the Closer A spot.

The next pitcher role chosen is the Setup A player. He is chosen based off of the remaining pitcher with the most games played in real life.

Long A is chosen next by taking the remaining pitcher with the most IP/162 in real life.

It again chooses a Setup A player based off of the remaining pitcher with the most games played in real life and then a Setup B based off of the same criteria.

A Long B is chosen next based off of the remaining pitcher with the most IP/162 in real life.

The mopup pitcher is chosen next based off the remaining pitcher with the worst $/IP remaining. Since salaries are based off of how a player should perform in the sim engine, this should be the worst remaining pitcher.

Every remaining pitcher is set to a Setup B role.

These recommendations go in this order so if you don't have many pitchers, it may not recommend some of these roles.

#592 Manager's Office Q. How do you determine the defensive replacement hierarchy recommendations?
  A.

The main thing to remember is that all of the recommendations are just that, recommendations. They are not perfect. With that being said, below describes the process of determining the recommendations for the defensive replacement hierarchies.

We first determine the Catcher recommendations. We take all position players on the major league roster for your team who played at least one game at Catcher in real life and order them by their (fielding grade*2)+(arm grade*3).

Next we determine the infield by taking all players who played at least one game at that position in real life and order them by their (fielding grade*3 + range grade*2).

Finally we determine the outfield by taking all players who played at least one game in the outfield in real life and order them by their (fielding grade*3 + range grade*2 + speed rating/12) [For speed, the divide by 12 is put in to make that value on the same scale as the grades]. All outfield recommendations will be the same.

Values for grades:
A+ = 12
A = 11
A- = 10
B+ = 9
B = 8
B- = 7
C+ = 6
C = 5
C- = 4
D+ = 3
D = 2
D- = 1

#634 Manager's Office Q. How do you determine the Player Rest Recommendations?
  A.

Catcher, 1B, 2B, 3B and SS are generated in order of games played at the position.

For leftfielders, it takes all outfielders and orders them by OBP.

For centerfielders, it takes all outfielders and orders them by Speed.

For rightfielders, it takes all outfielders and orders them by SLG.

DH's include all positional players and they are ordered by OPS.

#635 Manager's Office Q. How do you determine Pinch Hitting hierarchies?
  A.

For pinch hitting when needing contact, OBP is used.

For pinch hitting when needing power, SLG is used

For other, we order by AVG and then start 6 players down since players with better averages are probably going to be wanted later in close and needing contact or power situations. Once all players below the top 6 are used, it starts with the 5th best AVG and works its way up until either all players have been used or there are no more spots left.

For each pitcher type, historical averages are used to modify the stats of players in determining their order. I.E. A RHB will do better against a LHP than a RHP.

#636 Manager's Office Q. How do you determine the Pitch Count recommendations?
  A.

Pitch Count recommendations start by getting the actual real life performance compared to the current performance. This helps determine how much more the pitcher can pitch in the season. Then, it determines how many games he is expected to pitch in during the remainder of the season based off of his role. It then divides up what he can do in the remainder of the season into those games.

For starters, the expected usage is based off of the rotation size. If it is a 5 man rotation and he is a normal starter, his expected usage would be 1/5 of the games. For Swing Starters, the rotation size is doubled since they pitch once every two times through the rotation. For Tandem pitchers, the pitch counts are divided in two.

For relievers, the role determines the expected usage. The expected percentages of team games used are as follows:

  1. Long Relief:   30%
  2. Setup:           42.5%
  3. Specialists:    50%
  4. Closers:        35%

Starting pitchers have a minimum of 40 for TPC and relievers have a minimum of 5. The highest TPC and MPC recommended is 170, except for mopups who have a MPC of none.

#644 Manager's Office Q. Can I choose my player rest replacements?
  A.

Yes. Player rest replacements are based off the player rest hierarchy in the Manager's Office. When a player is below his AutoRest fatigue level entering a game or if the managerial settings for resting players during a game have been met, the Sim Manager will look at the player rest hierarchy to see if there is a player available at the position of the person being replaced. It will then take the first available player on the list and insert them into the game. For example, if #1 is available, that player will be inserted into the game. If he isn't but #2 is, the second player will be inserted into the game. And so on, and so on. If an injury or ejection occurs and nobody is available on the player rest hierarchy then it will check the bench for somebody available to come in.

You can also control whether individual players are allowed to be rested by checking the Allow Rest box in their Advanced Hitting Settings.

#645 Manager's Office Q. Can I choose my defensive replacements?
  A.

Yes. Defensive replacements are based off of the defensive replacement hierarchy in the Manager's Office. When the managerial settings for allowing defensive replacements has been met, the Sim Manager will look at the defensive replacement hierarchy to see if there is a player available at the position of the person being replaced who is at least as good at fielding as the current player. It will then take the first available player on the list who is at least as good a fielder as the person currently in the game and sub him in. For example, if #1 is available and at least as good a fielder, that player will be inserted into the game. If he isn't but #2 is, the second player will be inserted into the game. And so on, and so on. If nobody is available and a better fielder on the defensive replacement hierarchy than the player already in the game, no replacement will be made as the best available fielder is already in the game.

You can also control whether individual players are allowed to be replaced by a defensive replacement by checking the Def Rep box in their Advanced Hitting Settings.

#770 Manager's Office Q. Can you explain how relief specialists work?
  A. Left-handed and right-handed relief specialists are intended to mimic how managers in the MLB use them today. Specialists are brought in in the 6th inning or later when they can take advantage of the lefty/lefty or right/righty pitcher advantage. The first scenario when they will be used is if it's a late and close situation where the out is paramount. If getting one (or a series of like-handed hitters) would benefit from a specialist, he'll enter the game. The second scenario is if it's a close game in the late innings (not necessarily a dire situation) but there is a string of same-handed hitters coming to the plate. Non-fatigued specialists will remain in the game until an opposite handed hitter comes to the plate. If a switch-hitter comes to the plate but the next hitter is like-handed, he'll face the switch hitter so he can stay in and face the next hitter unless it's a dire situation. Specialists can face hitters of the opposite site when the manager doesn't have any other alternatives (such as it's the 7th inning but no one else is available until the 9th). This can result in a specialist facing more opposite-handed hitters than like-handed hitters over the course of the season. It's all about the manager having the necessary options available in the pen.
#783 Manager's Office Q. What does the "Use Closer in Save Situations Only" setting mean?
  A. If this box is checked, a closer will only be used when the pitcher is eligible to earn a save. If it is not checked, the closer may also enter in a tie game. Of course, if the manager has no other options available, a closer may be used in emergency situations.

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