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Thank you! Here is the complete list of knowledge base articles for this product and category.

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#386 Depth Charts Q. OBSOLETE:Should I set all the positions and depth settings on the basic depth chart?
  A.

It is recommended that the depth chart be completely filled in, though not required. All position slots that would be used in a game based upon the formations you use should have a player listed. Depending upon the position, the number one player may be the only one to get into the game, but his backups should be set in case of injury. Additionally, the basic depth chart determines who your starters are for the game.

If a player is on your roster but not in the depth chart, they are still available to play. If during the game the simulator needs a player at a position due to injury or fatigue and there are no more players in the depth chart, it will take the next available player at that positions. For instance, if you have no WRs set in your depth chart and the simulator is putting a WR on the field, it will pick one that is available from your roster. Likewise, if you only had one WR in your depth chart and he needs to come out due to fatigue or injury, it will pick an available WR from your roster.

#387 Depth Charts Q. OBSOLETE: How does the basic depth chart effect who gets into the game?
  A.

It depends upon the position. For QB, K, and P, the number one player will most likely be the only player to get any playing time. For the other positions, it depends upon the formation being used. For example, if your team is in a 4-4 formation on defense for a play, then the top four defensive linemen, top four linebackers, and top three defensive backs will be in the game for that play. The player listed first will be placed in the most critical position. This means that the first running back will get most of the carries and the first defensive back will cover the other team's number one receiver, etc. Of course, injuries and game fatique will cause some adjustments. You can have more control over this aspect of the game by using the advanced depth charts.

#388 Depth Charts Q. OBSOLETE: How do the advanced offensive depth charts work?
  A.

These settings offer a way in which to control the offensive players that are in the game for each offensive formation. Each formation has its own depth chart and they can all be different. Additionally, each depth slot has an effective and a distribution setting.

The effective setting is used to set when the player should be taken out of the game and a backup inserted into the lineup because of fatigue. The setting tries to quantify the player's effectiveness in the game relative to when he is completely rested and healthy. For example, setting a player's effectiveness to 60% (the default setting) means that he will be subbed out of the game when he is playing at 60% of his overall effectiveness.

The distribution setting is used to set how often a running back or quarterback should get carries in the running game and wide receivers and tight ends should be the first option on passing plays. The distribution must be set to a number within the range 0 - 100 for the player. The distribution is relative to the other players currently in the game. For example, on the I-Formation depth chart setting QB1's distribution to 10, RB1's to 60, RB2's to 30, and RB3's to 10 means that when a running play is called and QB1, RB1, and RB2 are in the game for the play, QB1 will carry the ball 10% of the time, RB1 60% of the time, and RB2 30% of the time. Using the same settings, if QB1, RB1, and RB3 are in the game for the play, QB1 will carry the ball 12.5% of the time, RB1 75% of the time, and RB3 12.5% of the time. The distribution is slightly different for passing plays -- it does not necessarily determine who the ball is thrown to by the quartberack. It sets who the quarterback will look to first (first progression in his reads), but he may have to move on to another receiver if he is covered or he has pressure from the defense.

#389 Depth Charts Q. OBSOLETE: How do the advanced defensive depth charts work?
  A.

These settings offer a way in which to control the defensive players that are in the game for each defensive formation. Each formation has its own depth chart and they can all be different. Additionally, each depth slot has an effective setting that is used to set when the player should be taken out of the game and a backup inserted into the lineup. The setting tries to quantify the player's effectiveness in the game relative to when he is completely rested and healthy. For example, setting a player's effectiveness to 60% (the default setting) means that he will be subbed out of the game when he is playing at 60% of his overall effectiveness.

#424 Depth Charts Q. Can I play a player who is injured in a game?
  A.

Players who are injured (health below 100%), but not listed as out (return date), can be played in games. It is a risk to play players who are injured as they are subject to further injury. Depending upon the severity of the injury, they may not be able to play the entire game.

#574 Depth Charts Q. OBSOLETE: Which RB in my depth chart is the fullbback?
  A. The fullback is always the last RB in the game for the given formation. For example, if you are running a 2 RB set, the 2nd listed RB is the fullback.
#575 Depth Charts Q. OBSOLETE: How do I know which position my DBs are playing?
  A. The #1 and #2 listed DBs are the corners. The #3 and #4 listed DBs are the safeties. The #5 listed DB is the nickel back and the #6 listed DB is the dime back.
#576 Depth Charts Q. OBSOLETE: Do the OL and DL players play specific positions?
  A. No, your OL and DL work as a unit within the sim.
#672 Depth Charts Q. OBSOLETE: Why are my players subbing out of the game so soon and why do I have players playing out of position?
  A. The fatigue system is designed such that a player with 50 (average) stamina can play an entire game under normal, balanced use with an effective setting of 60%. If your players have lower stamina ratings or you run an unbalanced offense, you should lower your settings based upon this guideline. If you have higher stamina players and run a balanced offense, then you can likely raise your settings. When a player subs out, the game will look to the next person down on the depth chart and continue down the depth chart until an available player is found. If no players are found at the particular position that are available to play, then the game will look to other positions to fill in.
#713 Depth Charts Q. OBSOLETE: Should I remove injured and redshirt players from my depth charts?
  A. If you only have one unavailable player at a given position and the rest of the depth chart for that position is filled in, then you do not have to remove him. If multiple players are unavailable, then you should remove them. In all cases, it is best to remove unavailable players from the depth charts and adjust them accordingly so that the desired players get the most playing time.
#786 Depth Charts Q. Should I set a player at each position on the depth chart?
  A. Yes. It is recommended that you set a player at each position for offense, defense, and special teams. If you do not set a player at a particular position, when a game is played bench players who play that position will be used. If no players are available on the bench at the position, then players from other positions will be used.
#787 Depth Charts Q. How is the RB sub pattern under the situational settings on offense used?
  A.

This setting determines how the RBs share time on the field. The first number of the split is for the first position on the runningback depth chart and the second number is for the second position. For example, if you choose the 80-20 split option, then the RB in the first slot will receive approximately 80% of the playing time and the RB in the second slot will receive the remaining 20%. If specialists are set, third down back and short yardage back, then those players are used in those situations and this split is only used in the other situations.

Finally, the split is for the top two spots on the depth chart and not the players. This means that if Player A in the first slot leaves the game with an injury and all players move up the depth chart, Player B, formerly in the second slot, will now receive 80% of the playing time and Player C now in the second slot will receive 20% of the playing time.

#788 Depth Charts Q. How are the short yardage back and third down back used?
  A. The short yardage back is used in short yardage situations on third down, fourth down, and goal to go situations. The third down back is used in long yardage situations on third down and fourth down. The determination of short yardage and long yardage situations is made based upon offensive game plan settings.
#789 Depth Charts Q. How is the slot receiver used?
  A. The slot receiver is used as the 3rd receiver in sets that have 3 or more receivers.
#790 Depth Charts Q. How is the rush setting used and why do only some of the positions have it?
  A. The rush settings are used to determine the distribution of running plays between the various positions on the field. The positions that have the setting are Quarterback, Fullback, Wide Receiver 1, and Wide Receiver 2. The percentage value is a relative value used to determine the chance of each player in that player slot carrying the ball on a running play. The RB slot is locked in at 100%. If two players are set at 100%, it means they have an equal chance of carrying the ball. A player set at 20% would have one fifth the chance to carry as a player at 100%, and so on.
#791 Depth Charts Q. How does the offensive depth chart control who enters the game?
  A. The number of players used at each position is dependent upon the formation being used. There is always one QB and five OL on the field. Players are pulled from each position moving down the depth chart with the first available player being inserted into the lineup. The table below shows how the other positions are used for each offensive set:
Offensive Set RB FB WR1 WR2 TE Slot WR
I-Formation 1 1 1 1 1 0
Pro-Set 1 1 1 1 1 0
Wishbone 2 1 1 0 1 0
Notre Dame Box 1 1 1 0 2 0
Trips 1 0 1 1 1 1
Shotgun 0 0 2 1 1 1
#792 Depth Charts Q. How does the defensive depth chart control who enters the game?
  A. The number of players used at each position is dependent upon the formation being used. Players are pulled from each position moving down the depth chart with the first available player being inserted into the lineup. The table below shows how all the positions are used for each defensive set:
Offensive Set DT DE OLB ILB CB S
3-4 1 2 2 2 2 2
4-3 2 2 2 1 2 2
4-4 2 2 2 2 2 1
5-2 3 2 2 0 2 2
Nickel 2 2 2 0 3 2
Dime 1 2 2 0 4 2
#831 Depth Charts Q. How are players subbed in when there are no more players available in the depth chart for a certain position?
  A. When it comes time to determine which players are on the field, and there are either no active players in the depth chart or all the players are set to rest, it will start looking at players not in the depth chart or even players from other positions.

The logic for filling a spot will first try to pull a player from the respective depth chart, based on spot's position, skipping players that have reached their rest threshold. If there are no players in the depth chart that can fill that spot, it will then go through a sequence to fill it based on the spot's position. The first check it will do is try to pull player's for that position that are not in the depth chart (on the bench) and do not require rest. If it still has not found a player for the spot, it will start pulling players from the depth chart ignoring whether or not they need rest. If after all of that, it has still not found a player, it will start playing players out of position.

Following is the chart for the progression of looking for a player at each position to play out of position, broken down by each depth chart position and the progression of working through by player position. When a player is pulled by position, they are randomly pulled from your bench with no type of evaluation being made.

Position Progression
QB P - RB - WR - TE
RB WR - TE - QB
FB RB - TE - OL - WR - QB
WR1 'WR2' - RB - TE - DB - QB
WR2 'WR1' - RB - TE - DB - QB
TE RB - OL - QB - WR - LB
OL TE - DL - LB - RB - WR
DT LB - OL - DB
DE LB - OL - DB
ILB DL - TE - DB
OLB DB - TE
S LB - TE
CB LB - WR


Note: The WR1 and WR2 will each look to the other depth chart first in trying to find a player.

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