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Thank you! Here is the complete list of knowledge base articles for this product and category.

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#177 Players Q. What are player units?
  A. Player units are used to put a fictitious value on players based on their statistics. When drafting players, you will see the number of player units required for each player. If you do not have the amount of required player units for a player, you will not be able to draft him. Waiver Wire transactions and calling up minor league prospects also require player units, so it is generally a good idea to not use up all of your player units on the initial draft.
#183 Players Q. Can my players get injured or suspended?
  A. Yes, but ONLY in full-season leagues - there are no injuries or suspensions in the exhibition season games. Also note that goalies cannot be injured, only skaters can. Goalies can fatigue severely, but will not get injured.

If a player is injured in the game, it will be highlighted in RED in the play by play. Guys can go down for a period and come right back or be out for one or more games.

Players can also be ejected for poor conduct during a game. Upon completion of the game, the league will review all ejections and determine of a suspension is warranted. If they play is suspended for any games, you will receive a notice in your SiteMail box telling you of the suspension.

If a player is injured bad enough where he cannot return, or he is suspended for a number of games, the status will be displayed in "Players Out" option on the top menu bar on most SimLeague Hockey pages. In this window, you will see the injury or suspension description, the numbers of games he will miss, and his return date. Until he is cleared to return to action, the player will be unavailable to play.

Injuries are based on how many total minutes the player played in real life. If you draft players that played lots of games in real life, the odds of them getting injured are very small and if they do get injured, it won't be for very long. If you draft players that only played limited games then they will suffer more injuries and for longer periods of time.

Suspensions are based on the penalty minutes (PIM) the player had in real life. Players with higher PIM averages per game are more likely to be suspended in the SimLeagues.

There is a limit on how many players you can have out at the same time. The default for open leagues is 8, however this number can be adjusted for theme leagues.
#185 Players Q. How does fatigue work? What's the energy rating?
  A. In several areas, such as the GM's Office, the players are displayed with an "ENG" or "Energy" percentage. Each player's energy can range from 0% to 100%, where 100% is no fatigue and 0% is completely exhausted.

If a player is fatigued you will want to rest him for a few games. The amount of rest needed depends on the player and what condition he is in.

A player's condition is based on how much they play in this SimLeague compared to how much they played in real life. If you have a player who only played 25 games in real life and you are playing him every game, he will fatigue a lot quicker than a player who played 80 games in real life. This also plays a factor in recovery time. The player who played 80 games will probably fully recover to 100% after resting for one game. Depending on how fatigued the guy who played 25 games is, it may take him 2-4 games of rest before he recovers to 100%. A good idea to minimize fatigue is to make sure a player is not playing on too many lines and pairs. In some cases, just reducing the number of lines or pairs he is on may help a player recover to 100%. Remember, fatigued is based on time on ice, not games played.

To rest a fatigued player, simply make sure he is not currently set to any lines or pairs. An easy way to verify this is by clicking the "View All Lines" and "View All Pairs" links found in the Coach's Office in the Line Management and Pair Management boxes. The only way a player could play when he's not on any lines or pairs would be if your "Sim Coach" decided to put him in to replace an injured player or if there was a line/pair conflict (more info on this here).
#194 Players Q. Will playing a player out of his natural position hurt his performance?
  A. Yes, but the extent to which his performance is hurt depends on several factors. If you switch around any offensive players (such as playing a center at left wing), you will not see his performance decrease. However, playing a forward on defense, even if he has a high defensive rating, will decrease his performance much more significantly. The same is true for playing a defender at a forward position. The degree to with the players are affected varies from player to player.
#197 Players Q. What are the player contract types?
  A. There are two types of contracts you can sign your players to. A "Professional" contract means the player is playing at the NHL level. These contracts are more flexible. You can waive or release players signed to a professional contract. A "Minor League" contract is used to sign a player to your minor league system. This contract is typically less expensive, but you cannot waive or release anyone signed to this contract. When joining a SimLeague, you will draft a team of 23 players with professional contracts and will be assigned six players with minor league contracts. In Dynasty SimLeagues, if a player signed to a minor league contract plays 20 or more games in the NHL level in one season, he will automatically be signed to a professional contract for the following year.

For more information on Dynasty Leagues, see knowledge base article #204.
#820 Players Q. What is a player's "defensive rating" and how is it calculated?
  A. A player's defensive rating (typically shortened to DEF in the game) is calculated based on a number of different factors. It is typically a combination of the player's +/- rating, his team's goals against, his team's record and final standing. Additionally, if a player has received any defensive-related trophies or awards, they will be factored into his defensive rating. All of these factors are used in a formula that considers their time on ice (when available) compared to the league average time on ice for defenders. Note that some stats, such as +/- and time on ice, are not available for the older players. In these cases, a more simplified formula using the available stats is used.

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