I will let the OG HBD folks chime in, but based on what I've read, they used to have this thing that they called the "medical bug". Again, this is all from what I've read, but the way the story goes is that, some time back before I started playing (late 2017), if you ran a $20 medical budget, every injured player could be placed on the DL for 60 days and some of them would come back even stronger than they did pre-injury.
People didn't seem to mind so much on the 20 day injuries. My guess is that is because those have less impact.
After a while, some people complained to Admin about this because, in some cases, a player getting a major injury (180+ day Injury like shoulder surgery or herniated disk), you would place the player on the 60 day DL and if the injury was early enough in the season, the player had a decent makeup rating and the team had a high medical budget, the player might come back stronger than he was pre-injury.
Where the cake really got taken, though, was when you had one of those catastrophic injuries (shoulder aneurysm or ACL tear), the player could come back as a Greek God.
Again, I could be misinterpreting this or citing others inaccurately or misremembering what I've read, but the way it used to work was that when a player got injured, you would place him on the DL and he would get an injury recovery cycle every 30 to 40 game cycles or so. Due to this, on the longer injuries, some folks would benefit from the player getting better as he recovered from the injury. So, when people saw this, they complained and Admin finally turned off in-season incremental injury recovery. This caused an unintentional problem because ever since then, most players that get injured more than 100 days never fully recover regardless of makeup rating or medical budgets.
Every now and then a player will get that shoulder aneurysm or ACL tear later in the year and they'll get big time injury recovery cycles the following season, but those happen so infrequently, that they are nearly forgotten.
So, OG owners, please discuss. Again, maybe I have this all wrong, but based on what I've read, I must be pretty close.
4/2/2024 5:19 PM (edited)