Posted by Kona1 on 6/26/2022 2:57:00 PM (view original):
This isn't real life. It's a sim. You're not buying players, you're buying stats. The reason players don't get injured is because by playing them the average of their RL total minutes divided by 82, they're always on pace to reach the exact minutes you paid for. Pretty simple.
And BTW you can do it your way and the SIM will oblige. Get Magic Johnson's 80-81 season, where he played 37 games and averaged 37 minutes a game. Sim will recommend you play him 17 minutes a game. But go ahead and play him 37. Go ahead. He'll get injured right away and stay injured most of the year ... just like in real life. But then you can have your teams depth tested ... just like in real life. I wouldn't recommend it. But it will give you the result you desire.
That's not the result I desire. And besides, this sim will make the 37 game Magic less than 100% very quickly. I want guys who played like 70 games to have to miss one or two games once in a while, like in real life. I don't want 81 Magic to be a 17 minute a game bench player, which is totally unrealistic. I want him to be able to play as a starter playing like 36 minutes per game without getting fatigued, but for him to have a strong chance of being injured and missing significant numbers of games when he is injured.
In Diamond Mind Baseball any player can get injured. If they were iron men like Ripken or Gehrig, the injury will only be for the rest of the current game. But a guy who played 141 games can have to miss 3 games or 5 games every once in a while. And pitchers that were not iron men can miss 8, 12, 15, games or more with an injury, like they do in real life.
As far as this game goes I think it's ludicrous for every starter to always be available for all 82 games. Injuries should be able to occur on any player who played less than 80 games. Guys who played like 75-79 games would never be injured for more than one game. The way this is set up now essentially whoever drafted the best team should always have the league's best regular season record, and also win the championship a large portion of the time.
Teams should draft 14 or 15 players with only 12 at a time being active. If someone gets hurt you deactivate him and activate a replacement from your "taxi squad," just like they do in real life in every sport.
6/26/2022 4:48 PM (edited)