Parity comes from a number of areas, 1) owner parity, 2) player pool parity and 3) artificial parity by division assignment. Owner parity is natural, expected and desirable. Player parity will be reduced by reduction of player pool size and content. The single instance draft also reduces player parity. That leaves artificial parity by division assignment. I've been looking at divisional assignments lately. SIM loads the weakest teams in a division, the strongest teams in a division, the best defenses in a division and so on. Most likely I'll throw the teams in a hat, shake for awhile and the first six out go in the alantic. High tech, this is not...fair maybe. My intent here is to reduce all but owner parity so the owners skills shine. I know there's nothing I can do about "normalization". Should make for an interesting league though!
4/15/2013 10:22 PM (edited)