Good work on pulling those numbers. It looks like things are tending to where they should be, but the average might be still a little high. Not sure where that is coming from, but I will work on STA this week to help pull that out of the possibilities.
You don't happen to know what the break down is between inside runs and outside runs, do you? Or have the break down between when rush defense is called versus pass defense? I have test numbers of fixed rating teams (like all players rated 50, etc.) and I can test teams against each other for various ratings, but it doesn't truly mimic the variety of stats you find on a real GD team. I'm wondering if having a much higher rated RB in a match up between two otherwise similar teams or one team that is slightly better is producing greater rush results. If that's the case, I wonder if this is where the numbers should be - or if the expectation would be that you have this caliber of RB and the numbers should tend more towards the 4.1 classical real life average.
There are a couple things I noticed with these numbers. The default 3-4 has one less player set to the line than the 4-3 which is why it performs worse against the run. I am going to be adding a feature to the defensive formations that let's you set options for LBs at the line, but if anyone has any suggestions for the default settings, I'd like to hear them. Also, the WB doesn't really give you and advantage in rushing with the extra RB. There isn't really anything in there to account for having to figure out which RB is going to carry - which I think is where the real life advantage comes in - so I might have to look at the number of back field players or potential ball carriers or something. What do you guys think about the WB?