Over the course of time, HBD's private worlds have had to enact Minimum Win Rules to overcome a shortcoming of HBD that I think should be addressed within the engine itself, somehow.
I've pointed out within threads before that there is a big difference between "rebuilding" here and doing so in RL. For those who choose to tank in HBD, there is no official deterrent for that. In fact, WiS actually *rewards* tanking by giving credits at the end of the season (while you get nothing for finishing 2nd).
In RL, franchises taking a lose-on-purpose approach to the season would lose fans and thus revenue. There would be a tangible downside to the upside they may get from prime draft position, waiver position, slashing of payroll for use elsewhere, etc. Here in HBD, there is no such downside. We have tried to create it with some good results with the MWR in private worlds, but I see so much heirarchy and what not in some worlds, it is just ridiculous. We're doing the job that we're paying WiS to do. It is their game and this huge loophole needs to be closed somehow. No more rewards for losing on purpose, first of all. Secondly, there needs to be some game-wide downside added to the engine.
I run vet and salary heavy teams. I have been reasonably successful doing so. When I throw a ton of money in to the Player budget line, I know I am doing it risking some toher things (injuries of more serious nature when they occur, vets dropping off a cliff ratings-wise, a cupboard-is-bare minor league system, little wiggle room to acquire a player in-season, etc.). This is a conscious choice I make understanding the risk and reward. There is no comparable choice for a tanker, as long as he doesn't mind the rep/bad record.
I have taken to making life uncomfortable for tankers on the Owner Chats. Their tanking is public info. I don't call them names (even "tanker"), but if a guy plays a DH in CF, or a High A level player in the Majors when he has a 30 year old with much better abilities at AAA, I will point it out to the world in no uncertain terms. As you might expect (and you might agree), many owners don't like this. A nice, quiet, non-questioning OC is a tanker's and alias' dream. More to the point of this post, if WiS isn't going to address the issue in more of a broad way than what we ourselves have to initiate and police, then I'm at least not going to let the expertience be an easy and pleasant one for tankers.
Please, WiS, remove the incentive for finishing last and bake changes in to the game engine that actually deter this all-too-common practice.